feat: Add cracked glass block and texture
Added the cracked glass block and its corresponding texture to the resource packs. Also made changes to the maker.ts file to include a save operation. Additionally, added a new behavior pack for the cracked glass block with specific properties. Updated the vectorUtils.ts file to include a new function for converting a Vector3 object to a command string. Finally, made changes to the triggers.ts file to register new triggers and update existing ones.
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resource_packs/textures/blocks/cracked_glass.png
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resource_packs/textures/blocks/cracked_glass.png
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resource_packs/textures/terrain_texture.json
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resource_packs/textures/terrain_texture.json
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{
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"texture_name": "atlas.terrain",
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"resource_pack_name": "cc",
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"padding": 8,
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"num_mip_levels": 4,
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"texture_data": {
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"cracked_glass": {
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"textures": "textures/blocks/cracked_glass"
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}
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}
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}
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