feat: Add cracked glass block and texture

Added the cracked glass block and its corresponding texture to the resource packs. Also made changes to the maker.ts file to include a save operation. Additionally, added a new behavior pack for the cracked glass block with specific properties. Updated the vectorUtils.ts file to include a new function for converting a Vector3 object to a command string. Finally, made changes to the triggers.ts file to register new triggers and update existing ones.
This commit is contained in:
Bram Verhulst
2024-07-05 14:14:17 +02:00
parent 67af73c6b5
commit ba384d79d8
13 changed files with 697 additions and 129 deletions

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import { Vector3, world } from "@minecraft/server";
import Level from "../Commandeer/level/level";
import { leverOn } from "../Commandeer/level/levelTypes";
import { teleportAgent, isAgentAt } from "../Commandeer/utils/agentUtils";
import { startLevel } from "../Commandeer/utils/levelUtils";
import { vector3 } from "../Commandeer/utils/vectorUtils";
import { levelIntroConditions } from "../levelConditions/levelIntro";
import { CURRENT_LEVEL, mindKeeper } from "../main";
import Pupeteer from "../Commandeer/pupeteer";
// const levelIntroCommandBlockPos: Vector3 = vector3(58, 66, 276);
// const levelIntroStartPosition: Vector3 = vector3(28, 70, 269);
// const levelIntroEndPosition: Vector3 = vector3(39, 70, 269);
const levelIntro: Level = new Level(
() => {
Pupeteer.sendWorldMessage("%message.intro.started");
Pupeteer.setTitleTimed("%message.intro.started", 2.5);
// startLevel(levelIntroCommandBlockPos);
// teleportAgent(levelIntroStartPosition);
},
() => {
Pupeteer.setActionBar("%message.intro.make");
},
() => {
Pupeteer.clearActionBar();
world.sendMessage("%message.intro.done");
Pupeteer.setTitleTimed("%message.intro.done", 2.5);
mindKeeper.increment(CURRENT_LEVEL);
},
() => {
let isComplete = true;
levelIntroConditions.conditions.forEach((condition) => {
let blockInworld = world.getDimension("overworld").getBlock(condition.position);
if (blockInworld?.type !== condition.block) {
isComplete = false;
}
});
if (isComplete) {
return true;
}
return false;
}
);
export default levelIntro;