feat: Add cracked glass block and texture
Added the cracked glass block and its corresponding texture to the resource packs. Also made changes to the maker.ts file to include a save operation. Additionally, added a new behavior pack for the cracked glass block with specific properties. Updated the vectorUtils.ts file to include a new function for converting a Vector3 object to a command string. Finally, made changes to the triggers.ts file to register new triggers and update existing ones.
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@@ -1,9 +1,10 @@
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import { Dimension, MinecraftBlockTypes, world } from "@minecraft/server";
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import { CCTrigger } from "./Commandeer/Trigger/CCTrigger";
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import { mindKeeper } from "./main";
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import { mindKeeper, triggerManager } from "./main";
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import { vector3 } from "./Commandeer/utils/vectorUtils";
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import { delay } from "./Commandeer/utils/waitUtil";
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const triggerManager = new CCTrigger.Manager(mindKeeper);
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// const triggerManager = new CCTrigger.Manager(mindKeeper);
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triggerManager.RegisterFunctionTrigger("test", (event) => {
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world.sendMessage("Wow, this is a trigger :O");
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@@ -18,6 +19,15 @@ triggerManager.RegisterFunctionTrigger("resetPath", (event) => {
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resetLightPath();
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});
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triggerManager.RegisterFunctionTrigger("test2", (event) => {
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world.sendMessage("Wow, this is another trigger :O");
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});
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triggerManager.RegisterFunctionTrigger("die", (event) => {
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world.sendMessage("You died");
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event.player.applyDamage(1000);
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});
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//fill 2467 9 87 2468 9 105 redstone_block
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async function lightUpPath() {
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let overworld: Dimension = world.getDimension("overworld");
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@@ -34,12 +44,3 @@ async function lightUpPath() {
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async function resetLightPath() {
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world.getDimension("overworld").runCommand("/fill 2467 9 87 2468 9 105 air");
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}
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triggerManager.RegisterFunctionTrigger("test2", (event) => {
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world.sendMessage("Wow, this is another trigger :O");
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});
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triggerManager.RegisterFunctionTrigger("die", (event) => {
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world.sendMessage("You died");
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event.player.applyDamage(1000);
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});
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