import { MolangVariableMap, Vector3 } from "@minecraft/server"; import { Vector3Add, vector3 } from "./vectorUtils"; import { PARTICLES, spawnParticle } from "./particleUtils"; const arrowTemplate: Vector3[] = [ vector3(0, 0, 0), vector3(1, 1, 0), vector3(-1, 1, 0), vector3(1.5, 2, 0), vector3(-1.5, 2, 0), vector3(2, 3, 0), vector3(-2, 3, 0), vector3(0, 1, 0), vector3(0, 2, 0), vector3(0, 3, 0), vector3(0, 4, 0), vector3(0, 5, 0), ]; let angleOffset = 0; let heightBobbing = 0; let tickCounter = 0; function rotate(pos: Vector3, angle: number) { const x = pos.x; const z = pos.z; const newX = x * Math.cos(angle) - z * Math.sin(angle); const newZ = x * Math.sin(angle) + z * Math.cos(angle); return vector3(newX, pos.y, newZ); } const particleData = new MolangVariableMap(); particleData.setColorRGB("variable.color", { red: 1, green: 1, blue: 1, }); function drawArrow(offsetPos: Vector3) { tickCounter++; if (tickCounter % 2 == 0) { angleOffset += 0.1; heightBobbing += 0.3; arrowTemplate.forEach((pos) => { const rotatedPos = rotate(pos, angleOffset); const finalPos = Vector3Add(offsetPos, rotatedPos); finalPos.y += Math.sin(heightBobbing) / 2; spawnParticle(finalPos, PARTICLES.point, particleData); }); } } export { drawArrow };