import { Vector3, world } from "@minecraft/server"; function clone(startPos: Vector3, endPos: Vector3, destination: Vector3) { world .getDimension("overworld") .runCommand( `clone ${startPos.x} ${startPos.y} ${startPos.z} ${endPos.x} ${endPos.y} ${endPos.z} ${destination.x} ${destination.y} ${destination.z} replace normal` ); } enum LeverDirection { DownEastWest = "down_east_west", DownNorthSouth = "down_north_south", East = "east", North = "north", South = "south", UpEastWest = "up_east_west", UpNorthSouth = "up_north_south", West = "west", } function setLever(pos: Vector3, direction: LeverDirection, isOpen: boolean) { world .getDimension("overworld") .runCommandAsync( `/setblock ${pos.x} ${pos.y} ${pos.z} lever["lever_direction":"${direction}","open_bit":${ isOpen ? "true" : "false" }]` ); ///setblock 53 70 216 lever["lever_direction"="down_east_west","open_bit"=false] } export { clone, LeverDirection, setLever };