import { MolangVariableMap, Vector3, world } from "@minecraft/server"; import { Vector3Add } from "../utils/vectorUtils"; import { TrailType } from "./trailTypes"; class TrailPoint { postion: Vector3; index: number; constructor(position: Vector3, index: number) { this.postion = position; this.index = index; } spawn() { let spawnPosition: Vector3 = Vector3Add(this.postion, { x: 0.5, y: 0.5, z: 0.5 }); try { world .getDimension("overworld") .spawnParticle("minecraft:balloon_gas_particle", spawnPosition, new MolangVariableMap()); } catch (e) {} } } class Trail { id: string; points: TrailPoint[] = []; currentPoint: number = 0; nextParticleTimer: number = 0; currentParticleCounter: number = 0; calculatedLength: number = 0; constructor(id: string, nextParticleTimer: number = 5) { this.id = id; this.nextParticleTimer = nextParticleTimer; } addPoint(point: TrailPoint) { this.points.push(point); //this could be a one liner, let maxlength: number = 0; this.points.forEach((point) => { if (point.index > maxlength) { maxlength = point.index; } }); this.calculatedLength = maxlength; } fromTrail(trail: TrailType) { trail.points.forEach((point) => { this.addPoint(new TrailPoint(point.position, point.index)); }); } spawnNext() { if (this.currentParticleCounter >= this.nextParticleTimer) { this.currentParticleCounter = 0; this.points .filter((point) => { return point.index === this.currentPoint; }) .forEach((point) => { point.spawn(); }); this.currentPoint++; if (this.currentPoint >= this.calculatedLength) { this.currentPoint = 0; } } else { this.currentParticleCounter++; } } } export { Trail, TrailPoint };