import { MinecraftEntityTypes, Vector3, world } from "@minecraft/server"; import { Vector3ToString, vector3 } from "./vectorUtils"; function teleportAgent(position: Vector3) { world .getDimension("overworld") .runCommand(`/execute as @a run tp @e[type=agent] ${position.x} ${position.y} ${position.z}`); } function isAgentAt(position: Vector3): boolean { let isAgentAt: boolean = false; world .getDimension("overworld") .getEntitiesAtBlockLocation(position) .forEach((entity) => { if (!entity.isValid()) { world.sendMessage("INVALID ENTITY"); return; } if (entity.typeId == "minecraft:agent") { isAgentAt = true; } }); return isAgentAt; } function getAgentLocation(): Vector3 { let agentLocation: Vector3 = vector3(0, 0, 0); // let agent = world.getEntity(mindKeeper.get("agentid") as string); // agentLocation = agent!.location; return agentLocation; } export { teleportAgent, isAgentAt, getAgentLocation };