import { BlockType, MinecraftBlockTypes, Vector3, world } from "@minecraft/server"; type Wall = { startPos: Vector3; endPos: Vector3; }; function clearWall(wall: Wall) { world.getDimension("overworld").fillBlocks(wall.startPos, wall.endPos, MinecraftBlockTypes.air); } function fillWall(wall: Wall, block: BlockType) { world.getDimension("overworld").fillBlocks(wall.startPos, wall.endPos, block); } function startLevel(commandBlockPos: Vector3) { world.getDimension("overworld").fillBlocks(commandBlockPos, commandBlockPos, MinecraftBlockTypes.redstoneBlock); } export { Wall, clearWall, fillWall, startLevel };