590 lines
16 KiB
TypeScript
590 lines
16 KiB
TypeScript
import {
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world,
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system,
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MinecraftBlockTypes,
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Vector3,
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MolangVariableMap,
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ChatSendAfterEvent,
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Dimension,
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TicksPerSecond,
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} from "@minecraft/server";
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import { Mindkeeper, StoreType } from "./Commandeer/mindKeeper";
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import Pupeteer from "./Commandeer/pupeteer";
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import { Vector3ToCommandString, Vector3ToFancyString, vector3 } from "./Commandeer/utils/vectorUtils";
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import { delay } from "./Commandeer/utils/waitUtil";
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import { spawnParticle } from "./Commandeer/utils/particleUtils";
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import { TrailMaker } from "./Commandeer/trail/trailMaker";
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import * as CCTrigger from "./Commandeer/Trigger/CCTrigger";
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import { Commands } from "./Commandeer/command/command";
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import levelIntro from "./levels/levelIntro";
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import { Trail } from "./Commandeer/trail/trailEngine";
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import { startTrail } from "./trails/startTrail";
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import { IntroToLevel1Trail } from "./trails/IntroToLevel1Trail";
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import level1 from "./levels/level1/mission1";
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import level2 from "./levels/level1/mission2";
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import level3 from "./levels/level1/mission3";
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// import { loadTriggers } from "./triggers";
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const mindKeeper = new Mindkeeper(world);
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const trailMaker: TrailMaker.Maker = new TrailMaker.Maker();
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const triggerManager = new CCTrigger.Manager(mindKeeper);
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const CURRENT_LEVEL = "currentLevel";
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const AGENT_ID = "agentid";
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const PREFIX = "!";
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export { mindKeeper, CURRENT_LEVEL, triggerManager };
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// loadTriggers();
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// loadCommands();
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triggerManager.RegisterFunctionTrigger("resetPath", (event) => {
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resetLightPath();
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});
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async function resetLightPath() {
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world.getDimension("overworld").runCommand("/fill 2467 9 87 2468 9 105 air");
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}
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let introToGlassBreakTimer: number = 0;
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const glassBreakTime = 2 * TicksPerSecond;
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let isIntroToLevel1Sqeuence = false;
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let introTrail: Trail = new Trail("introTrail", 2, 4);
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introTrail.fromTrail(startTrail);
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let introToLevelTrail = new Trail("introToLevelTrail", 2, 2);
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introToLevelTrail.fromTrail(IntroToLevel1Trail);
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const DEVELOPER_MODE = true;
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let tickCounter = 0;
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system.runInterval(async () => {
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tickCounter++;
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if (mindKeeper.initialised) {
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trailMaker.Update();
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if (tickCounter % 2 == 0) {
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triggerManager.Update();
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}
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const currentLevel = mindKeeper.get(CURRENT_LEVEL);
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switch (currentLevel) {
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case 0:
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// Show goto airlock text
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Pupeteer.setActionBar("Go to the airlock");
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introTrail.spawnNext();
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break;
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case 1:
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Pupeteer.setActionBar("Enter the airlock");
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// Show Enter airlock text
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break;
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case 2:
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levelIntro.update();
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break;
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case 3:
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if (!isIntroToLevel1Sqeuence) {
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isIntroToLevel1Sqeuence = true;
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world.sendMessage("Intro to level1 sequence start");
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await lightUpPath();
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await randomExplosions();
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blowUpDoor();
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mindKeeper.increment(CURRENT_LEVEL);
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}
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break;
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case 4:
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introToGlassBreakTimer++;
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world.sendMessage("Glass break timer: " + introToGlassBreakTimer);
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if (introToGlassBreakTimer > glassBreakTime) {
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introToGlassBreakTimer = 0;
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mindKeeper.increment(CURRENT_LEVEL);
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}
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case 4:
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// Show Goto Level 1
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if (glassWindowState == GlassWindowState.Fixed) {
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glassWindowState = GlassWindowState.Broken;
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system.run(async () => {
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world.sendMessage("Breaking glass");
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await delay(10);
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breakGlassWindow();
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mindKeeper.increment(CURRENT_LEVEL);
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});
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}
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break;
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case 5:
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introToLevelTrail.spawnNext();
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Pupeteer.setActionBar("Follow the path to the temple");
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break;
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case 6:
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level1.update();
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break;
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case 7:
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level2.update();
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break;
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case 8:
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level3.update();
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break;
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case 9:
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break;
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}
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}
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});
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triggerManager.RegisterFunctionTrigger("lightPath", (event) => {
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lightUpPath();
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});
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//fill 2467 9 87 2468 9 105 redstone_block
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async function lightUpPath() {
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let overworld: Dimension = world.getDimension("overworld");
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let pos1 = vector3(2467, 9, 87);
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let pos2 = vector3(2468, 9, 105);
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for (let z = pos2.z; z >= pos1.z; z--) {
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overworld.fillBlocks(vector3(pos1.x, pos1.y, z), vector3(pos1.x + 1, pos1.y, z), MinecraftBlockTypes.redstoneBlock);
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await delay(4);
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}
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// let pos2 = vector3(2468, 9, 105);
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}
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world.afterEvents.worldInitialize.subscribe(({ propertyRegistry }) => {
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mindKeeper.registerStore(CURRENT_LEVEL, StoreType.number);
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mindKeeper.registerStore(AGENT_ID, StoreType.string);
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// mindKeeper.set("ShowTriggers", true);
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triggerManager.RegisterStores();
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mindKeeper.registerToWorld(propertyRegistry);
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triggerManager.Load();
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// loadCommands();
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});
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world.beforeEvents.itemUseOn.subscribe((event) => {
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trailMaker.OnItemUse(event);
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triggerManager.OnItemUse(event);
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});
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async function randomExplosions() {
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let pos1 = vector3(2465, 10, 82);
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let pos2 = vector3(2471, 18, 90);
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for (let i = 0; i < 5; i++) {
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let pos = vector3(
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pos1.x + Math.random() * (pos2.x - pos1.x),
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pos1.y + Math.random() * (pos2.y - pos1.y),
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pos1.z + Math.random() * (pos2.z - pos1.z)
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);
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//create a particle
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system.run(() => {
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spawnParticle(pos, "minecraft:huge_explosion_emitter", new MolangVariableMap());
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});
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}
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}
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let originalDoorPos = vector3(2465, 10, 82);
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let closedDoorPos = vector3(2465, 10, 82);
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let openDoorPos = vector3(2465, 10, 82);
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let doorSize = vector3(7, 7, 7);
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///clone 2463 -10 81 2470 -3 87 2463 10 81
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///clone 2463 -30 81 2470 -23 87 2463 10 81
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function blowUpDoor() {
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world.sendMessage("Blowing up door");
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world.getDimension("overworld").runCommand("/clone 2463 -10 81 2470 -3 87 2463 10 81");
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}
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function restoreDoor() {
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world.sendMessage("Restoring door");
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world.getDimension("overworld").runCommandAsync("/clone 2463 -30 81 2470 -23 87 2463 10 81");
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}
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world.afterEvents.chatSend.subscribe(async (event: ChatSendAfterEvent) => {
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const command = event.message.split(" ")[0];
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trailMaker.OnChat(event);
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mindKeeper.chatCommands(event);
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triggerManager.OnChat(event);
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if (command === "!reset") {
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world.sendMessage("Resetting");
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mindKeeper.set(CURRENT_LEVEL, 0);
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restoreDoor();
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resetAirLock();
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restoreGlassWindow(true);
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resetLightPath();
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levelIntro.reset();
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level1.reset();
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level2.reset();
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//Reset the combination to a random squence
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isIntroToLevel1Sqeuence = false;
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}
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});
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system.afterEvents.scriptEventReceive.subscribe((event) => {
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if (event.id == "cc:getId") {
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let id = event.message;
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world.sendMessage("Script got the id " + id);
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mindKeeper.set(AGENT_ID, id);
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}
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});
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class ClonePos {
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point1: Vector3;
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point2: Vector3;
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constructor(point1: Vector3, point2: Vector3) {
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this.point1 = point1;
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this.point2 = point2;
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}
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}
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enum GlassWindowState {
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Broken,
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Fixed,
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}
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enum AirLockState {
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Open,
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Closed,
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}
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enum AirLockChamberState {
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Full,
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Empty,
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}
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enum ExplosiveDoorState {
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Closed,
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Open,
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}
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let glassWindowState: GlassWindowState = GlassWindowState.Fixed;
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let explosiveDoorState: ExplosiveDoorState = ExplosiveDoorState.Closed;
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const doorRoot: Vector3 = vector3(2465, 11, 94);
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const glassWindowClonePos: ClonePos = {
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point1: vector3(2465, 14, 94),
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point2: vector3(2470, 11, 94),
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};
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const glassBreakingFrames: ClonePos[] = [
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///fill 2465 7 94 2470 4 94
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{
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point1: vector3(2465, 7, 94),
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point2: vector3(2470, 4, 94),
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},
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//fill 2465 0 94 2470 -3 94
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{
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point1: vector3(2465, 0, 94),
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point2: vector3(2470, -3, 94),
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},
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{
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//fill 2465 -7 94 2470 -10 94
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point1: vector3(2465, -7, 94),
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point2: vector3(2470, -10, 94),
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},
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//fill 2465 -14 94 2470 -17 94
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{
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point1: vector3(2465, -14, 94),
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point2: vector3(2470, -17, 94),
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},
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//fill 2465 -21 94 2470 -24 94
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{
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point1: vector3(2465, -21, 94),
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point2: vector3(2470, -24, 94),
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},
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];
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const crackedGlass: string = "cc:cracked_glass";
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Commands.register(PREFIX, "breakGlass", (arg) => {
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breakGlassWindow();
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glassWindowState = GlassWindowState.Broken;
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});
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Commands.register(PREFIX, "restoreGlass", (arg) => {
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restoreGlassWindow();
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glassWindowState = GlassWindowState.Fixed;
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});
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async function breakGlassWindow() {
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playAnimation(glassBreakingFrames, 5, false, doorRoot);
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glassWindowState = GlassWindowState.Broken;
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}
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async function restoreGlassWindow(force: boolean = false) {
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playAnimation(glassBreakingFrames, 5, true, doorRoot, force);
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}
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const FrontAirLockOpenFrames: ClonePos[] = [
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{
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point1: vector3(2476, 9, 94),
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point2: vector3(2474, 7, 94),
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},
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{
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point1: vector3(2476, 5, 94),
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point2: vector3(2474, 3, 94),
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},
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{
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point1: vector3(2476, 1, 94),
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point2: vector3(2474, -1, 94),
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},
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{
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point1: vector3(2476, -3, 94),
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point2: vector3(2474, -5, 94),
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},
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];
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const BackAirLockOpenFrames: ClonePos[] = [
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{
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point1: vector3(2472, 9, 100),
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point2: vector3(2472, 7, 102),
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},
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{
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point1: vector3(2472, 5, 100),
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point2: vector3(2472, 3, 102),
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},
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{
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point1: vector3(2472, 1, 100),
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point2: vector3(2472, -1, 102),
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},
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{
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point1: vector3(2472, -3, 100),
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point2: vector3(2472, -5, 102),
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},
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];
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const AirLockWaterFrames: ClonePos[] = [
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{
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point1: vector3(2473, 11, 95),
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point2: vector3(2477, 11, 103),
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},
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{
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point1: vector3(2473, 12, 95),
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point2: vector3(2477, 12, 103),
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},
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{
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point1: vector3(2473, 13, 95),
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point2: vector3(2477, 13, 103),
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},
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{
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point1: vector3(2473, 14, 95),
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point2: vector3(2477, 14, 103),
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},
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];
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async function CycleAirLockWater(fill: boolean, delayTime: number) {
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if (animationPlaying) {
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world.sendMessage("Animation already playing");
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return;
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}
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animationPlaying = true;
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let frameCount = AirLockWaterFrames.length;
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for (let i = 0; i < frameCount; i++) {
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let frame = fill ? AirLockWaterFrames[i] : AirLockWaterFrames[frameCount - i - 1];
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let blockToFill = fill ? "minecraft:water" : "minecraft:air";
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await world
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.getDimension("overworld")
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.runCommandAsync(
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`/fill ${Vector3ToCommandString(frame.point1)} ${Vector3ToCommandString(frame.point2)} ${blockToFill}`
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);
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await delay(delayTime);
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}
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animationPlaying = false;
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}
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let frontAirlockState: AirLockState = AirLockState.Closed;
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let backAirlockState: AirLockState = AirLockState.Closed;
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let chamberState: AirLockChamberState = AirLockChamberState.Full;
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//The airlock sequence is
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//Player enters FrontAirLockOutside
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//Front door opens
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triggerManager.RegisterFunctionTrigger("FrontAirLockOutside", async (event) => {
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if (chamberState == AirLockChamberState.Empty) {
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world.sendMessage("Filling airlock");
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await FillAirlockWater();
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chamberState = AirLockChamberState.Full;
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}
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if (frontAirlockState == AirLockState.Closed) {
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await PlayFrontDoorOpenAnimation();
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frontAirlockState = AirLockState.Open;
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}
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});
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triggerManager.RegisterFunctionTrigger("TempleFrontDoor", async (event) => {
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if (mindKeeper.get(CURRENT_LEVEL) == 5) {
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mindKeeper.increment(CURRENT_LEVEL);
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}
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});
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//Player enters FrontAirLockInside
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//Front door closes
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//Water drains
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//Back door opens
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triggerManager.RegisterFunctionTrigger("FrontAirLockInside", async (event) => {
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if (frontAirlockState == AirLockState.Open) {
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await PlayFrontDoorCloseAnimation();
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frontAirlockState = AirLockState.Closed;
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}
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if (chamberState == AirLockChamberState.Full) {
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await delay(7);
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await EmptyAirlockWater();
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chamberState = AirLockChamberState.Empty;
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}
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if (backAirlockState == AirLockState.Closed) {
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await delay(7);
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await PlayBackDoorOpenAnimation();
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backAirlockState = AirLockState.Open;
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}
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});
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//Player enters BackAirLockOutside
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//Back door closes
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triggerManager.RegisterFunctionTrigger("BackAirLockOutside", async (event) => {
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if (backAirlockState == AirLockState.Open) {
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world.sendMessage("Closing back door");
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await PlayBackDoorCloseAnimation();
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backAirlockState = AirLockState.Closed;
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}
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});
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// function loadCommands() {
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Commands.register(PREFIX, "fien", (arg) => {
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system.run(() => {
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arg.player.teleport(vector3(2468, 11, 114));
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});
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});
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Commands.register(PREFIX, "info", (arg) => {
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world.sendMessage("-----------------");
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world.sendMessage("Current level: " + mindKeeper.get(CURRENT_LEVEL));
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world.sendMessage("Agent ID: " + mindKeeper.get(AGENT_ID));
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world.sendMessage("Engine Version: 1.0.2");
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world.sendMessage("Engine is running");
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world.sendMessage("Active players: " + world.getPlayers().length);
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world.sendMessage("Current dimension: " + arg.player.dimension.id);
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world.sendMessage("Current position: " + Vector3ToFancyString(arg.player.location));
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world.sendMessage("-----------------");
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});
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Commands.register(PREFIX, "kboom", (arg) => {
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(async () => {
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for (let i = 0; i < 10; i++) {
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randomExplosions();
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await delay(1);
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}
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blowUpDoor();
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})();
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});
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Commands.register(PREFIX, "restore", (arg) => {
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restoreDoor();
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});
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function resetAirLock() {
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SetFrontDoorClosed();
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SetBackDoorClosed();
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FillAirlockWater();
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frontAirlockState = AirLockState.Closed;
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backAirlockState = AirLockState.Closed;
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chamberState = AirLockChamberState.Full;
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glassWindowState = GlassWindowState.Fixed;
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}
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Commands.register(PREFIX, "resetAirlock", (arg) => resetAirLock);
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let frontDoorRoot: Vector3 = vector3(2474, 11, 94);
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let backDoorRoot: Vector3 = vector3(2472, 11, 100);
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const frameDuration = 7;
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let SetFrontDoorClosed = () => SetFrame(FrontAirLockOpenFrames[0], frontDoorRoot);
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let SetFrontDoorOpen = () => SetFrame(FrontAirLockOpenFrames[FrontAirLockOpenFrames.length - 1], frontDoorRoot);
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let PlayFrontDoorOpenAnimation = async () => {
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playAnimation(FrontAirLockOpenFrames, frameDuration, false, frontDoorRoot);
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if (mindKeeper.get(CURRENT_LEVEL) == 0) {
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mindKeeper.increment(CURRENT_LEVEL);
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}
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};
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let PlayFrontDoorCloseAnimation = async () => playAnimation(FrontAirLockOpenFrames, frameDuration, true, frontDoorRoot);
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let SetBackDoorClosed = () => SetFrame(BackAirLockOpenFrames[0], backDoorRoot);
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let SetBackDoorOpen = () => SetFrame(BackAirLockOpenFrames[BackAirLockOpenFrames.length - 1], backDoorRoot);
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let PlayBackDoorOpenAnimation = async () => playAnimation(BackAirLockOpenFrames, frameDuration, false, backDoorRoot);
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let PlayBackDoorCloseAnimation = async () => playAnimation(BackAirLockOpenFrames, frameDuration, true, backDoorRoot);
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let FillAirlockWater = async () => CycleAirLockWater(true, frameDuration / 1.5);
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|
let EmptyAirlockWater = async () => {
|
|
await CycleAirLockWater(false, frameDuration / 1.5);
|
|
if (mindKeeper.get(CURRENT_LEVEL) == 1) {
|
|
mindKeeper.increment(CURRENT_LEVEL);
|
|
}
|
|
};
|
|
|
|
triggerManager.RegisterFunctionTrigger("openFrontDoor", (event) => PlayFrontDoorOpenAnimation());
|
|
triggerManager.RegisterFunctionTrigger("closeFrontDoor", (event) => PlayFrontDoorCloseAnimation());
|
|
|
|
triggerManager.RegisterFunctionTrigger("openBackDoor", (event) => PlayBackDoorOpenAnimation());
|
|
triggerManager.RegisterFunctionTrigger("closeBackDoor", (event) => PlayBackDoorCloseAnimation());
|
|
|
|
triggerManager.RegisterFunctionTrigger("fillAirlock", (event) => FillAirlockWater());
|
|
triggerManager.RegisterFunctionTrigger("emptyAirlock", (event) => EmptyAirlockWater());
|
|
|
|
async function SetFrame(frame: ClonePos, destination: Vector3) {
|
|
await world
|
|
.getDimension("overworld")
|
|
.runCommandAsync(
|
|
`/clone ${Vector3ToCommandString(frame.point1)} ${Vector3ToCommandString(frame.point2)} ${Vector3ToCommandString(
|
|
destination
|
|
)}`
|
|
);
|
|
}
|
|
|
|
let animationPlaying = false;
|
|
async function playAnimation(
|
|
frames: ClonePos[],
|
|
delayTime: number,
|
|
reverse: boolean,
|
|
destination: Vector3,
|
|
force: boolean = false
|
|
) {
|
|
if (animationPlaying && !force) {
|
|
world.sendMessage("Animation already playing");
|
|
return;
|
|
}
|
|
let frameCount = frames.length;
|
|
if (!force) {
|
|
animationPlaying = true;
|
|
}
|
|
|
|
for (let i = 0; i < frameCount; i++) {
|
|
let frame = reverse ? frames[frameCount - i - 1] : frames[i];
|
|
await world
|
|
.getDimension("overworld")
|
|
.runCommandAsync(
|
|
`/clone ${Vector3ToCommandString(frame.point1)} ${Vector3ToCommandString(
|
|
frame.point2
|
|
)} ${Vector3ToCommandString(destination)}`
|
|
);
|
|
await delay(delayTime);
|
|
}
|
|
if (!force) {
|
|
animationPlaying = false;
|
|
}
|
|
}
|
|
|
|
system.afterEvents.scriptEventReceive.subscribe((event) => {
|
|
if (event.id == "cc:getId") {
|
|
let id = event.message;
|
|
world.sendMessage("Script got the id " + id);
|
|
mindKeeper.set(AGENT_ID, id);
|
|
}
|
|
});
|