Files
Reeks2Missie6/scripts/Commandeer/Trigger/maker.ts
Bram Verhulst 67af73c6b5 Init
2024-07-04 14:42:38 +02:00

200 lines
7.0 KiB
TypeScript

import { Trigger } from "./trigger";
import {
Block,
ChatSendAfterEvent,
Color,
EntityInventoryComponent,
ItemStack,
ItemUseOnBeforeEvent,
MolangVariableMap,
Player,
Vector3,
world,
} from "@minecraft/server";
import { vector3, vector3Distance } from "../utils/vectorUtils";
import { Mindkeeper, StoreType } from "../mindKeeper";
import { spawnParticle } from "../utils/particleUtils";
import { Manager } from "./manager";
export class Maker {
private manager: Manager;
log: Map<string, number> = new Map();
currentTrigger: Trigger | null = null;
waitingForPoint2: boolean = false;
point1: Vector3 = vector3(0, 0, 0);
point2: Vector3 = vector3(0, 0, 0);
mindKeeper: Mindkeeper;
constructor(mindKeeper: Mindkeeper, manager: Manager) {
this.mindKeeper = mindKeeper;
this.manager = manager;
}
OnChat(event: ChatSendAfterEvent) {
if (event.message === "!toggleTriggers") {
this.mindKeeper.set("ShowTriggers", (this.mindKeeper.get("ShowTriggers") as boolean) ? false : true);
}
if (event.message === "!TWand") {
const item = new ItemStack("minecraft:stick");
item.nameTag = "MakeTrigger";
((event.sender as Player).getComponent("inventory") as EntityInventoryComponent).container.addItem(item);
world.sendMessage("Thou shall have the Powah");
}
if (event.message === "!deleteCurrentTrigger") {
let currentTriggerdTrigger = this.manager
.GetTriggers()
.filter((trigger) => trigger.IsPlayerInside(event.sender as Player));
if (currentTriggerdTrigger.length > 0) {
this.manager.GetTriggers().splice(this.manager.GetTriggers().indexOf(currentTriggerdTrigger[0]), 1);
world.sendMessage("Trigger deleted");
} else {
world.sendMessage("No trigger to delete");
}
}
const command = event.message.split(" ")[0];
if (command == "!setFunction") {
const name = event.message.split(" ")[1];
const trigger = this.manager.GetCurrentActiveTriggers()[0];
if (trigger === undefined) {
world.sendMessage("No trigger selected");
return;
}
trigger.eventToDispatch = name;
this.manager.Save();
world.sendMessage(`Function set to ${name}`);
}
}
OnItemUse(event: ItemUseOnBeforeEvent) {
const currentItemHeld: ItemStack = event.itemStack;
const blockInteracted: Block = event.block;
const player: Player = event.source as Player;
const oldLog = this.log.get(player.name)!;
this.log.set(player.name, Date.now());
if (oldLog + 150 >= Date.now()) return;
if (currentItemHeld.typeId == "minecraft:stick" && currentItemHeld.nameTag == "MakeTrigger") {
if (this.waitingForPoint2) {
this.point2 = vector3(blockInteracted.location.x, blockInteracted.location.y, blockInteracted.location.z);
let minX = Math.min(this.point1.x, this.point2.x);
let maxX = Math.max(this.point1.x, this.point2.x) + 1;
let minY = Math.min(this.point1.y, this.point2.y);
let maxY = Math.max(this.point1.y, this.point2.y) + 1;
let minZ = Math.min(this.point1.z, this.point2.z);
let maxZ = Math.max(this.point1.z, this.point2.z) + 1;
//Take the outer bounds of the two points
this.point1 = vector3(minX, minY, minZ);
this.point2 = vector3(maxX, maxY, maxZ);
this.currentTrigger = new Trigger(this.point1, this.point2);
this.manager.AddTrigger(this.currentTrigger!);
this.currentTrigger = null;
this.waitingForPoint2 = false;
world.sendMessage(`Trigger added`);
this.manager.Save();
return;
} else {
this.point1 = vector3(event.block.location.x, event.block.location.y, event.block.location.z);
this.waitingForPoint2 = true;
world.sendMessage(`Select a second point`);
}
}
}
DrawLine(pos1: Vector3, pos2: Vector3, color: Color): void {
if (pos1 != null && pos2 != null) {
//draw a line with particles
const xStep = pos2.x - pos1.x;
const yStep = pos2.y - pos1.y;
const zStep = pos2.z - pos1.z;
const steps = Math.max(Math.abs(xStep), Math.abs(yStep), Math.abs(zStep));
for (let i = 0; i <= steps; i++) {
const x = pos1.x + (xStep / steps) * i;
const y = pos1.y + (yStep / steps) * i;
const z = pos1.z + (zStep / steps) * i;
//make the ends and starts a different color
let map = new MolangVariableMap();
if (i == 0 || i == steps) {
map = map.setColorRGB("variable.color", { red: 0, green: 255, blue: 0, alpha: 1.0 });
const particleData = new MolangVariableMap().setColorRGB("variable.color", {
red: 0,
green: 1,
blue: 0,
alpha: 1,
});
spawnParticle(vector3(x, y + 0.1, z), "codecosmos:point", particleData);
} else {
const particleData = new MolangVariableMap().setColorRGB("variable.color", color);
spawnParticle(vector3(x, y + 0.1, z), "codecosmos:point", particleData);
}
}
}
}
Update() {
let shouldRender = this.mindKeeper.get("ShowTriggers") as boolean;
this.manager.GetTriggers().forEach((trigger: Trigger) => {
trigger.Update();
if (shouldRender) {
const players = world.getAllPlayers();
const triggerCenter = vector3(
(trigger.point1.x + trigger.point2.x) / 2,
(trigger.point1.y + trigger.point2.y) / 2,
(trigger.point1.z + trigger.point2.z) / 2
);
const distnaces = players.map((player) => {
return {
player: player,
distance: vector3Distance(player.location, triggerCenter),
};
});
distnaces.sort((a, b) => a.distance - b.distance);
const closestPlayer = distnaces[0].player;
const distance = distnaces[0].distance;
if (distance > 25) return;
const p1 = trigger.point1;
const p2 = vector3(trigger.point1.x, trigger.point2.y, trigger.point1.z);
const p3 = vector3(trigger.point2.x, trigger.point1.y, trigger.point1.z);
const p4 = vector3(trigger.point2.x, trigger.point2.y, trigger.point1.z);
const p5 = vector3(trigger.point1.x, trigger.point1.y, trigger.point2.z);
const p6 = vector3(trigger.point1.x, trigger.point2.y, trigger.point2.z);
const p7 = vector3(trigger.point2.x, trigger.point1.y, trigger.point2.z);
const p8 = trigger.point2;
//is there a player inside this trigger
const color = trigger.IsAnyPlayerInside()
? { red: 1, green: 0, blue: 0, alpha: 1.0 }
: { red: 1, green: 1, blue: 1, alpha: 1.0 };
this.DrawLine(p1, p2, color);
this.DrawLine(p2, p4, color);
this.DrawLine(p4, p3, color);
this.DrawLine(p3, p1, color);
this.DrawLine(p5, p6, color);
this.DrawLine(p6, p8, color);
this.DrawLine(p8, p7, color);
this.DrawLine(p7, p5, color);
this.DrawLine(p1, p5, color);
this.DrawLine(p2, p6, color);
this.DrawLine(p3, p7, color);
this.DrawLine(p4, p8, color);
}
});
}
}