Batman
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lua/annotation.lua
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236
lua/annotation.lua
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---@meta
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--- This file provides type annotations for Lua scripts interacting with C++ via SOL2.
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--- The Color class exposed from C++
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--- @class Color
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--- @field r number # The red component of the color.
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--- @field g number # The green component of the color.
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--- @field b number # The blue component of the color.
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Color = {}
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--- constructor
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--- @param r number # The red component of the color.
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--- @param g number # The green component of the color.
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--- @param b number # The blue component of the color.
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--- @return Color
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function Color.new(r, g, b) end
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--- The Bitmap class exposed from C++
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--- @class Bitmap
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--- @field filename string # The filename of the bitmap.
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Bitmap = {}
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--- constructor
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--- @param filename string # The filename of the bitmap.
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--- @return Bitmap
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function Bitmap.new(filename) end
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--- Sets the transparency color
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--- @param color Color # The color to set as transparent.
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--- @return nil
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function Bitmap:SetTransparencyColor(color) end
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--- Sets the Opacity
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--- @param opacity number # The opacity to set.
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--- @return nil
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function Bitmap:SetOpacity(opacity) end
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--- Gets if the bitmap exists
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--- @return boolean # True if the bitmap exists, false otherwise.
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function Bitmap:Exists() end
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--- Gets the width of the bitmap
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--- @return number # The width of the bitmap.
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function Bitmap:GetWidth() end
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--- Gets the height of the bitmap
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--- @return number # The height of the bitmap.
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function Bitmap:GetHeight() end
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--- The Textbox class exposed from C++
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--- @class Textbox
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--- @field text string # The text of the textbox.
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Textbox = {}
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--- constructor
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--- @param text string # The text of the textbox.
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--- @return Textbox
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function Textbox.new(text) end
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--- Set the bounds of the textbox
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--- @param x number # The x coordinate of the textbox.
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--- @param y number # The y coordinate of the textbox.
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--- @param width number # The width of the textbox.
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--- @param height number # The height of the textbox.
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--- @return nil
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function Textbox:SetBounds(x, y, width, height) end
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--- Set the text of the textbox
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--- @param text string # The text of the textbox.
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--- @return nil
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function Textbox:SetText(text) end
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--- Sets the background color of the textbox
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--- @param color Color # The color to set as the background.
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--- @return nil
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function Textbox:SetBackgroundColor(color) end
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--- Sets the foreground color of the textbox
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--- @param color Color # The color to set as the foreground.
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--- @return nil
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function Textbox:SetForegroundColor(color) end
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--- Sets the textbox to be enabled
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--- @param enabled boolean # True if the textbox is enabled, false otherwise.
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--- @return nil
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function Textbox:SetEnabled(enabled) end
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--- Shows the textbox
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--- @return nil
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function Textbox:Show() end
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--- Hides the textbox
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--- @return nil
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function Textbox:Hide() end
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--- Gets the text in the textbox
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--- @return string # The text in the textbox.
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function Textbox:GetText() end
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--- The Game engine class exposed from C++
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--- @class Engine
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GameEngine = {}
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--- @type
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GameEngine = GameEngine
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---Sets the title of the window.
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---@param title string # The new title.
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---@return nil
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function GameEngine:setTitle(title) end
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--- Sets the width of the window.
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--- @param width number # The new width.
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--- @return nil
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function GameEngine:setWidth(width) end
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--- Gets the window width.
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--- @return number # The width of the window.
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function GameEngine:getWidth() end
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--- Gets the window height.
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--- @return number # The height of the window.
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function GameEngine:getHeight() end
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--- Sets the height of the window.
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--- @param height number # The new height.
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--- @return nil
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function GameEngine:setHeight(height) end
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--- Sets the frame rate of the window.
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--- @param frameRate number # The new frame rate.
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--- @return nil
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function GameEngine:setFrameRate(frameRate) end
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--- Sets the drawing color
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--- @param color Color # The new color.
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--- @return nil
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function GameEngine:setColor(color) end
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--- Fills the screen
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--- @param color Color # The color to fill the screen with.
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--- @return nil
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function GameEngine:fillScreen(color) end
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--- message box
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--- @param message string # The message to display.
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--- @return nil
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function GameEngine:messageBox(message) end
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--- Draw a bitmap
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--- @param bitmap Bitmap # The bitmap to draw.
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--- @param x number # The x coordinate of the bitmap.
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--- @param y number # The y coordinate of the bitmap.
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function GameEngine:drawBitmap(bitmap, x, y) end
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--- Draws a rectangle
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--- @param x number # The x coordinate of the rectangle.
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--- @param y number # The y coordinate of the rectangle.
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--- @param width number # The width of the rectangle.
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--- @param height number # The height of the rectangle.
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--- @return nil
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function GameEngine:drawRect(x, y, width, height) end
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--- fills a rectangle
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--- @param x number # The x coordinate of the rectangle.
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--- @param y number # The y coordinate of the rectangle.
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--- @param width number # The width of the rectangle.
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--- @param height number # The height of the rectangle.
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--- @return nil
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function GameEngine:fillRect(x, y, width, height) end
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--- draws an oval
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--- @param x number # The x coordinate of the oval.
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--- @param y number # The y coordinate of the oval.
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--- @param width number # The width of the oval.
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--- @param height number # The height of the oval.
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function GameEngine:drawOval(x, y, width, height) end
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--- fills an oval
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--- @param x number # The x coordinate of the oval.
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--- @param y number # The y coordinate of the oval.
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--- @param width number # The width of the oval.
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--- @param height number # The height of the oval.
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function GameEngine:fillOval(x, y, width, height) end
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--- draws text
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--- @param text string # The text to draw.
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--- @param x number # The x coordinate of the text.
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--- @param y number # The y coordinate of the text.
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--- @return nil
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function GameEngine:drawText(text, x, y,) end
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--- Checks if a key is pressed
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--- @param key string # The key to check.
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--- @return boolean # True if the key is pressed, false otherwise.
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function GameEngine:isKeyDown(key) end
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--- Gets the mouse Position X
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--- @return number # The x coordinate of the mouse.
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function GameEngine:getMouseX() end
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--- Gets the mouse Position Y
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--- @return number # The y coordinate of the mouse.
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function GameEngine:getMouseY() end
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--- Get if the left mouse button isKeyDown
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--- @return boolean # True if the left mouse button is pressed, false otherwise.
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function GameEngine:isMouseLeftDown() end;
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--- Get if the right mouse button isKeyDown
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--- @return boolean # True if the right mouse button is pressed, false otherwise.
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function GameEngine:isMouseRightDown() end;
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--- Preform a Get Request
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--- @param url string # The url to get.
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--- @return string # The response from the server.
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function GameEngine:getRequest(url) end
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--- Preform a Post Request
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--- @param url string # The url to post.
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--- @param data string # The data to post.
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function GameEngine:postRequest(url, data) end
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--- Opens a dialog to enter a string
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--- @return string # The string entered by the user.
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function GameEngine:GetString() end
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