Batman
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68
lua/button.lua
Normal file
68
lua/button.lua
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local Button = {}
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Button.__index = Button
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--- Constructor
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--- @param x number
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--- @param y number
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--- @param width number
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--- @param height number
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--- @param text string
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--- @param color Color
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--- @param callback function | nil
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--- @return Button
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function Button.new(x, y, width, height, text, color, callback)
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local self = setmetatable({}, Button)
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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self.text = text
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self.color = color
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self.callback = callback or function() end
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self.clicked = false
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return self
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end
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--- Update function
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--- @param engine Engine
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function Button:update(engine)
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local mouseX = engine:getMouseX()
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local mouseY = engine:getMouseY()
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local isHovered = mouseX >= self.x and mouseX <= (self.x + self.width) and
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mouseY >= self.y and mouseY <= (self.y + self.height)
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if isHovered and engine:isMouseLeftDown() then
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if not self.clicked then
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self.callback()
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self.clicked = true
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end
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else
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self.clicked = false
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end
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end
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--- Draw function
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--- @param engine Engine
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function Button:draw(engine)
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local mouseX = engine:getMouseX()
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local mouseY = engine:getMouseY()
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local isHovered = mouseX >= self.x and mouseX <= (self.x + self.width) and
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mouseY >= self.y and mouseY <= (self.y + self.height)
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local drawColor = isHovered and Color.new(self.color.r + 50, self.color.g + 50, self.color.b + 50) or self.color
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engine:setColor(drawColor)
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engine:fillRect(self.x, self.y, self.width, self.height)
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engine:setColor(Color.new(0, 0, 0)) -- Black text
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local charWidth = 8
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local textWidth = #self.text * charWidth
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local textX = self.x + (self.width - textWidth) / 2
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local textY = self.y + (self.height - 8) / 2
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engine:drawText(self.text, textX, textY)
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end
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return Button
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