Add Alot of stuff, Computer, repairStation, Whole game, Many things!

This commit is contained in:
2024-11-18 06:31:28 +01:00
parent 19b7964f83
commit a2091c3cf2
430 changed files with 55285 additions and 715 deletions

View File

@@ -3,9 +3,13 @@
<ui:VisualElement name="VisualElement" style="flex-grow: 1; width: 75%; align-self: center; margin-right: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; background-color: rgb(255, 255, 255); padding-right: 0; padding-left: 0; height: auto; cursor: initial; margin-top: 50px; margin-bottom: 50px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); border-top-width: 10px; border-right-width: 10px; border-bottom-width: 10px; border-left-width: 10px;">
<ui:Label tabindex="-1" text="ITEMNAME" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ItemName" style="font-size: 93px; height: auto; width: auto; -unity-text-align: upper-center; margin-top: 30px; justify-content: flex-start;" />
<ui:VisualElement style="flex-grow: 1; flex-direction: row; -unity-text-align: upper-center; align-items: center; justify-content: center; align-self: auto;">
<ui:Label tabindex="-1" text="Paid Price:" parse-escape-sequences="true" display-tooltip-when-elided="true" style="font-size: 50px; height: auto; width: auto; -unity-text-align: middle-center; margin-top: 0; justify-content: flex-start; white-space: nowrap;" />
<ui:Label tabindex="-1" text="Avg selling price: " parse-escape-sequences="true" display-tooltip-when-elided="true" style="font-size: 50px; height: auto; width: auto; -unity-text-align: middle-center; margin-top: 0; justify-content: flex-start; white-space: nowrap;" />
<ui:Label tabindex="-1" text="100 Barkie" parse-escape-sequences="true" display-tooltip-when-elided="true" name="PriceLabel" style="font-size: 50px;" />
</ui:VisualElement>
<ui:VisualElement style="flex-grow: 1; flex-direction: row; -unity-text-align: upper-center; align-items: center; justify-content: center; align-self: auto;">
<ui:Label tabindex="-1" text="You paid: " parse-escape-sequences="true" display-tooltip-when-elided="true" style="font-size: 50px; height: auto; width: auto; -unity-text-align: middle-center; margin-top: 0; justify-content: flex-start; white-space: nowrap;" />
<ui:Label tabindex="-1" text="100 Barkie" parse-escape-sequences="true" display-tooltip-when-elided="true" name="YouPaid" style="font-size: 50px;" />
</ui:VisualElement>
<ui:TextField picking-mode="Ignore" label="Your Price" value="20" name="YourPriceInputfield" password="false" keyboard-type="DecimalPad" style="flex-direction: column; margin-right: 150px; margin-left: 150px; font-size: 48px; -unity-text-align: upper-center; margin-top: 100px; align-self: auto;" />
<ui:Button text="Place for Sale" parse-escape-sequences="true" display-tooltip-when-elided="true" name="SellButton" style="margin-right: 150px; margin-left: 150px; padding-bottom: 50px; padding-top: 50px; margin-top: 105px; -unity-text-align: middle-center; justify-content: flex-start; align-items: stretch; align-self: auto; font-size: 72px; margin-bottom: 105px;" />
</ui:VisualElement>

View File

@@ -1,7 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UIElements.Button;
@@ -10,41 +7,57 @@ public class SellScreenController : MonoBehaviour {
private UIDocument _document;
private Label _itemNameLabel;
private Label _avgPriceLabel;
private Label _paidPriceLabel;
private TextField _YourPriceInputfield;
private TextField _yourPriceInputfield;
private SellCounter _counter;
private Object _sellingObject;
//Becase we set the gameobject to active false, we need to use Awake
private void Awake() {
//Because we set the gameobject to active false, we need to use OnEnable
private void OnEnable() {
_document = GetComponent<UIDocument>();
_itemNameLabel = _document.rootVisualElement.Q<Label>("ItemName");
_document.rootVisualElement.Q<Button>("SellButton").clicked += SellItem;
_paidPriceLabel = _document.rootVisualElement.Q<Label>("PriceLabel");
_YourPriceInputfield = _document.rootVisualElement.Q<TextField>("YourPrice");
_avgPriceLabel = _document.rootVisualElement.Q<Label>("PriceLabel");
_paidPriceLabel = _document.rootVisualElement.Q<Label>("YouPaid");
_yourPriceInputfield = _document.rootVisualElement.Q<TextField>("YourPriceInputfield");
if (_itemNameLabel == null) {
Debug.LogError("Item name not found");
}
}
//on sleep
private void OnDisable() {
// _document.rootVisualElement.Q<Button>("SellButton").clicked -= SellItem;
_counter = null;
_sellingObject = null;
_itemNameLabel.text = "";
_paidPriceLabel.text = "";
_avgPriceLabel.text = "";
_yourPriceInputfield.value = "";
}
//TODO: ask how to do this, since the gameobjec that renders the ui is not active
public void SetItem(SellCounter counter, Object @object) {
_counter = counter;
_sellingObject = @object;
_paidPriceLabel.text = @object.ObjectSo.basePrice.ToString();
_paidPriceLabel.text = @object.PaidPrice.ToString();
_avgPriceLabel.text = @object.ObjectSo.basePrice.ToString();
_itemNameLabel.text = @object.ObjectSo.objectName;
}
public void SellItem() {
_counter.ConfirmSell(_sellingObject);
HUDManager.Instance.HideCurrentHUD();
//Sell the item
//Trigger an event that the item was sold
private void SellItem() {
Debug.Log("Selling: " + _itemNameLabel.text);
Debug.Log("Selling for: " + _yourPriceInputfield.text);
_counter.ConfirmSell(_sellingObject, float.Parse(_yourPriceInputfield.text));
HUDManager.Instance.HideCurrentHUD();
}
}