using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UIElements.Button; public class SellScreenController : MonoBehaviour { private UIDocument _document; private Label _itemNameLabel; private Label _paidPriceLabel; private TextField _YourPriceInputfield; private SellCounter _counter; private Object _sellingObject; //Becase we set the gameobject to active false, we need to use Awake private void Awake() { _document = GetComponent(); _itemNameLabel = _document.rootVisualElement.Q