using System.Collections; using System.Collections.Generic; using UnityEngine; public class BaseCounter : MonoBehaviour, IObjectParentHolder, IInteractable { //This could be private, but since this should be only inherticed I will leave it as protected [SerializeField] protected Transform _counterObjectHandle; protected Object _currentObject; public virtual void Interact() { Debug.LogError("Interact not implemented"); } public virtual Transform GetHolderTransform() { return _counterObjectHandle; } public virtual void SetObject(Object obj) { _currentObject = obj; } public virtual Object GetObject() { return _currentObject; } public virtual void ClearObject() { _currentObject = null; } public virtual bool HasObject() { return _currentObject != null; } }