using TMPro; using UnityEngine; using Slider = UnityEngine.UI.Slider; public class MainHUDController : MonoBehaviour { [SerializeField] private TextMeshProUGUI _moneyText; [SerializeField] private TextMeshProUGUI _timeText; [SerializeField] private Slider _charismaSlider; public void SetMoneyText(float money) { _moneyText.text = money + "$"; } public void SetTime(int hour) { _timeText.text = "Current Time: " + hour.ToString() + ":00"; } public void SetCharisma(int charisma) { //map 0-100 to 0-1 _charismaSlider.value = charisma / 100f; } }