using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class CustomerController : MonoBehaviour { NavMeshAgent _navMeshAgent; private Transform _target; private void Awake() { _navMeshAgent = GetComponent(); } private void Update() { _target = PlayerController.Instance.transform; _navMeshAgent.SetDestination(_target.position); } public void SetDestination(Vector3 position) { if (_target == null) { _target = this.transform; } _target.position = position; } }