using System.Collections; using System.Collections.Generic; using UnityEngine; public class CustomerManager : MonoBehaviour { [SerializeField] private GameObject _customerPrefab; [SerializeField] private Transform _customerSpawnPoint; private // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.T)) { GameObject customer = Instantiate(_customerPrefab, _customerSpawnPoint.position, Quaternion.identity); if (customer.TryGetComponent(out CustomerController customerController)) { customerController.SetDestination(new Vector3(0, 0, 0)); } } } }