18 lines
458 B
C#
18 lines
458 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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public class CustomerController : MonoBehaviour {
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NavMeshAgent _navMeshAgent;
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private Transform _target;
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private void Awake() {
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_navMeshAgent = GetComponent<NavMeshAgent>();
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}
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private void Update() {
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_target = PlayerController.Instance.transform;
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_navMeshAgent.SetDestination(_target.position);
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}
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} |