Files
TheAuction-GS/Assets/Interactables/BaseCounter.cs

33 lines
862 B
C#

using UnityEngine;
public class BaseCounter : MonoBehaviour, IObjectParentHolder, IInteractable {
//This could be private, but since this should be only inherited I will leave it as protected
[SerializeField] protected Transform _counterObjectHandle;
protected Object _currentObject;
public virtual void Interact(InteractionBehaviour interactionBehaviour) {
Debug.LogError("Interact not implemented");
}
public virtual Transform GetHolderTransform() {
return _counterObjectHandle;
}
public virtual void SetObject(Object obj) {
_currentObject = obj;
}
public virtual Object GetObject() {
return _currentObject;
}
public virtual void ClearObject() {
_currentObject = null;
}
public virtual bool HasObject() {
return _currentObject != null;
}
}