15 lines
313 B
C#
15 lines
313 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu()]
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public class ObjectSO : ScriptableObject {
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public Transform prefab;
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public Sprite icon;
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public string objectName;
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public float basePrice;
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public float timeToFix;
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public float costToFix;
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}
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