Files
TheAuction-GS/Assets/RepairHudController.cs

30 lines
989 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class RepairHudController : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI _currentItemText;
[SerializeField] private TextMeshProUGUI _timeToFixText;
[SerializeField] private TextMeshProUGUI _costToFixText;
private Object _currentObject;
RepairStationBehaviour _repairStationBehaviour;
public void SetObject(RepairStationBehaviour repairStationBehaviour, Object obj, float timeToFix, float costToFix) {
_currentObject = obj;
_repairStationBehaviour = repairStationBehaviour;
_currentItemText.text = obj.ObjectSo.objectName;
_timeToFixText.text = timeToFix.ToString();
_costToFixText.text = costToFix.ToString();
}
//Callback for if the player quits the UI without clicking the repair button
public void ConfirmRepair() {
_repairStationBehaviour.ConfirmRepair();
}
}