47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoundFXController : MonoBehaviour
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{
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public static SoundFXController Instance { get; private set; }
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[SerializeField] private Transform _audioDestination;
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[SerializeField] private AudioClip _itemBoughtClip;
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[SerializeField] private AudioClip _ovenDoneClip;
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[SerializeField] private AudioClip _villagerHappyClip;
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[SerializeField] private AudioClip _villagerAngryClip;
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private void Awake() {
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if (Instance != null) {
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Debug.LogError("What? 2 SoundFXController crazy!!!");
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}
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Instance = this;
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}
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public void PlayItemBoughtFX() {
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AudioSource.PlayClipAtPoint(_itemBoughtClip, _audioDestination.position);
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}
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public void PlayOvenDoneFX() {
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float volume = 0.5f;
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AudioSource.PlayClipAtPoint(_ovenDoneClip, _audioDestination.position, volume);
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}
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public void PlayVillagerHappyFX() {
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AudioSource.PlayClipAtPoint(_villagerHappyClip, _audioDestination.position);
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}
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public void PlayVillagerAngryFX() {
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AudioSource.PlayClipAtPoint(_villagerAngryClip, _audioDestination.position);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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