Add compute shader support

This commit is contained in:
2026-03-16 12:58:09 +01:00
parent 3a7b137165
commit df0da96c38
2 changed files with 3 additions and 8 deletions

View File

@@ -58,7 +58,7 @@ public:
static bool IsEntryShader(const fs::path& p)
{
const auto ext = ToLower(p.extension().string());
return ext == ".vert" || ext == ".frag";
return ext == ".vert" || ext == ".frag" || ext == ".comp";
}
static bool IsIncludeOnlyShader(const fs::path& p)
@@ -114,6 +114,7 @@ private:
const auto ext = ToLower(p.extension().string());
if (ext == ".vert") return EShLangVertex;
if (ext == ".frag") return EShLangFragment;
if (ext == ".comp") return EShLangCompute;
throw std::runtime_error("Unknown entry shader stage extension: " + p.string());
}