Add compute shader support
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@@ -58,7 +58,7 @@ public:
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static bool IsEntryShader(const fs::path& p)
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{
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const auto ext = ToLower(p.extension().string());
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return ext == ".vert" || ext == ".frag";
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return ext == ".vert" || ext == ".frag" || ext == ".comp";
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}
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static bool IsIncludeOnlyShader(const fs::path& p)
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@@ -114,6 +114,7 @@ private:
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const auto ext = ToLower(p.extension().string());
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if (ext == ".vert") return EShLangVertex;
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if (ext == ".frag") return EShLangFragment;
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if (ext == ".comp") return EShLangCompute;
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throw std::runtime_error("Unknown entry shader stage extension: " + p.string());
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}
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