Add compute shader support
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@@ -58,7 +58,7 @@ public:
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static bool IsEntryShader(const fs::path& p)
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{
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const auto ext = ToLower(p.extension().string());
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return ext == ".vert" || ext == ".frag";
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return ext == ".vert" || ext == ".frag" || ext == ".comp";
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}
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static bool IsIncludeOnlyShader(const fs::path& p)
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@@ -114,6 +114,7 @@ private:
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const auto ext = ToLower(p.extension().string());
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if (ext == ".vert") return EShLangVertex;
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if (ext == ".frag") return EShLangFragment;
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if (ext == ".comp") return EShLangCompute;
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throw std::runtime_error("Unknown entry shader stage extension: " + p.string());
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}
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8
main.cpp
8
main.cpp
@@ -1,6 +1,3 @@
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// main.cpp (updated)
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// Standard
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#include <filesystem>
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#include <fstream>
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#include <string>
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@@ -8,16 +5,12 @@
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#include <cctype>
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#include <chrono>
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#include <stdexcept>
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#include <cstdlib>
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// Manifest
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#include <nlohmann/json.hpp>
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// Logging
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#include <spdlog/spdlog.h>
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#include <spdlog/sinks/stdout_color_sinks.h>
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// Your shader compiler header
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#include "ShaderCompiler.h"
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namespace fs = std::filesystem;
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@@ -122,6 +115,7 @@ int main(int argc, char** argv) {
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if (args.clean && fs::exists(args.output)) {
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spdlog::info("Cleaning output dir: {}", args.output.string());
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fs::remove_all(args.output);
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return 0;
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}
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fs::create_directories(args.output);
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