Files
TheChef/ShaderCompiler.h
2026-01-20 00:13:42 +01:00

251 lines
7.9 KiB
C++

#ifndef SHADERCOMPILER_H
#define SHADERCOMPILER_H
#include <cctype>
#include <filesystem>
#include <fstream>
#include <regex>
#include <sstream>
#include <stdexcept>
#include <string>
#include <unordered_set>
#include <vector>
// glslang
#include <glslang/Public/ResourceLimits.h>
#include <glslang/Public/ShaderLang.h>
#include <SPIRV/GlslangToSpv.h>
#include <StandAlone/DirStackFileIncluder.h>
namespace fs = std::filesystem;
class SpirvShaderCompiler
{
public:
struct Options
{
std::vector<fs::path> includeDirs; // searched for #include "..."
std::vector<std::string> defines; // "NAME" or "NAME=VALUE"
bool debugInfo = false; // emit debug info in SPIR-V
glslang::EShTargetClientVersion vulkanTarget = glslang::EShTargetVulkan_1_2;
glslang::EShTargetLanguageVersion spirvTarget = glslang::EShTargetSpv_1_5;
int glslVersion = 450;
};
explicit SpirvShaderCompiler(Options opt = {})
: m_opt(std::move(opt))
{
ensureInitialized();
}
// Returns true if rebuilt. Throws on compilation/dependency errors.
bool CompileFileIfNeeded(const fs::path& entryFile, const fs::path& outSpv)
{
if (!IsEntryShader(entryFile))
throw std::runtime_error("CompileFileIfNeeded called with non-entry shader: " + entryFile.string());
if (!NeedsRebuild(entryFile, outSpv))
return false;
const EShLanguage stage = StageFromExtension(entryFile);
auto spirv = CompileToSpirvWords(entryFile, stage);
WriteSpv(outSpv, spirv);
return true;
}
// Utility for your cooker rules
static bool IsEntryShader(const fs::path& p)
{
const auto ext = ToLower(p.extension().string());
return ext == ".vert" || ext == ".frag";
}
static bool IsIncludeOnlyShader(const fs::path& p)
{
return ToLower(p.extension().string()) == ".glsl";
}
private:
Options m_opt;
// --- init ---
static void ensureInitialized()
{
static bool initialized = false;
if (!initialized) {
glslang::InitializeProcess();
initialized = true;
}
}
// --- file helpers ---
static std::string ReadTextFile(const fs::path& p)
{
std::ifstream f(p, std::ios::in);
if (!f) throw std::runtime_error("Failed to open file: " + p.string());
std::stringstream ss;
ss << f.rdbuf();
return ss.str();
}
static void EnsureParentDir(const fs::path& p)
{
fs::create_directories(p.parent_path());
}
static void WriteSpv(const fs::path& out, const std::vector<uint32_t>& spirv)
{
EnsureParentDir(out);
std::ofstream f(out, std::ios::binary);
if (!f) throw std::runtime_error("Failed to write: " + out.string());
f.write(reinterpret_cast<const char*>(spirv.data()),
static_cast<std::streamsize>(spirv.size() * sizeof(uint32_t)));
}
static std::string ToLower(std::string s)
{
for (char& c : s) c = (char)std::tolower((unsigned char)c);
return s;
}
static EShLanguage StageFromExtension(const fs::path& p)
{
const auto ext = ToLower(p.extension().string());
if (ext == ".vert") return EShLangVertex;
if (ext == ".frag") return EShLangFragment;
throw std::runtime_error("Unknown entry shader stage extension: " + p.string());
}
static std::vector<std::string> FindIncludes(const std::string& text)
{
std::vector<std::string> out;
static const std::regex re(
R"(^\s*#\s*include\s*"([^"]+)\"\s*$)",
std::regex::icase
);
std::string line;
std::istringstream iss(text);
while (std::getline(iss, line)) {
// strip single-line comments
auto pos = line.find("//");
if (pos != std::string::npos) line = line.substr(0, pos);
std::smatch m;
if (std::regex_search(line, m, re)) {
out.push_back(m[1].str());
}
}
return out;
}
fs::path ResolveInclude(const fs::path& includingFile, const std::string& includeName) const
{
{
fs::path p = includingFile.parent_path() / includeName;
if (fs::exists(p)) return fs::weakly_canonical(p);
}
for (const auto& d : m_opt.includeDirs) {
fs::path p = d / includeName;
if (fs::exists(p)) return fs::weakly_canonical(p);
}
throw std::runtime_error(
"Failed to resolve include \"" + includeName + "\" included from " + includingFile.string()
);
}
void CollectDepsRecursive(const fs::path& file, std::unordered_set<std::string>& visitedAbs) const
{
fs::path abs = fs::weakly_canonical(file);
const std::string key = abs.string();
if (visitedAbs.contains(key)) return;
visitedAbs.insert(key);
const std::string text = ReadTextFile(abs);
for (const auto& inc : FindIncludes(text)) {
fs::path resolved = ResolveInclude(abs, inc);
CollectDepsRecursive(resolved, visitedAbs);
}
}
fs::file_time_type NewestDependencyTime(const fs::path& entryFile) const
{
std::unordered_set<std::string> deps;
CollectDepsRecursive(entryFile, deps);
fs::file_time_type newest = fs::file_time_type::min();
for (const auto& dep : deps) {
auto t = fs::last_write_time(dep);
if (t > newest) newest = t;
}
return newest;
}
bool NeedsRebuild(const fs::path& entryFile, const fs::path& outSpv) const
{
if (!fs::exists(outSpv)) return true;
const auto outTime = fs::last_write_time(outSpv);
const auto newestDep = NewestDependencyTime(entryFile);
return newestDep > outTime;
}
// --- compilation ---
std::vector<uint32_t> CompileToSpirvWords(const fs::path& entryFile, EShLanguage stage) const
{
const std::string source = ReadTextFile(entryFile);
std::string preamble;
for (const auto& d : m_opt.defines)
preamble += "#define " + d + "\n";
const char* strings[] = { source.c_str() };
glslang::TShader shader(stage);
shader.setStrings(strings, 1);
shader.setPreamble(preamble.c_str());
shader.setEntryPoint("main");
shader.setSourceEntryPoint("main");
shader.setEnvInput(glslang::EShSourceGlsl, stage, glslang::EShClientVulkan, 100);
shader.setEnvClient(glslang::EShClientVulkan, m_opt.vulkanTarget);
shader.setEnvTarget(glslang::EShTargetSpv, m_opt.spirvTarget);
DirStackFileIncluder includer;
// Search local first, then include dirs:
includer.pushExternalLocalDirectory(entryFile.parent_path().string());
for (auto& d : m_opt.includeDirs)
includer.pushExternalLocalDirectory(d.string());
const TBuiltInResource* resources = GetDefaultResources();
const EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
if (!shader.parse(resources, m_opt.glslVersion, false, messages, includer)) {
throw std::runtime_error(
"GLSL parse failed: " + entryFile.string() + "\n" +
shader.getInfoLog() + "\n" + shader.getInfoDebugLog()
);
}
glslang::TProgram program;
program.addShader(&shader);
if (!program.link(messages)) {
throw std::runtime_error(
"GLSL link failed: " + entryFile.string() + "\n" +
program.getInfoLog() + "\n" + program.getInfoDebugLog()
);
}
std::vector<uint32_t> spirv;
glslang::SpvOptions spvOpt{};
spvOpt.generateDebugInfo = m_opt.debugInfo;
glslang::GlslangToSpv(*program.getIntermediate(stage), spirv, &spvOpt);
return spirv;
}
};
#endif //SHADERCOMPILER_H