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Initial commit.
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8
gloom/shaders/simple.frag
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8
gloom/shaders/simple.frag
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#version 400 core
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out vec4 color;
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void main()
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{
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color = vec4(1.0f, 1.0f, 1.0f, 1.0f);
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}
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8
gloom/shaders/simple.vert
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8
gloom/shaders/simple.vert
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#version 400 core
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in vec3 position;
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void main()
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{
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gl_Position = vec4(position, 1.0f);
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}
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