// // Created by Bram on 26/08/2024. // #ifndef GLOOM_BLOCK_H #define GLOOM_BLOCK_H //This will hold all the data of a block, but not the mesh since this is held by the chunk #include "BlockType.h" class Block { public: Block(BlockType type) : m_type(type) {} BlockType getType() const { return m_type; } private: BlockType m_type; }; #endif //GLOOM_BLOCK_H