mirror of
https://github.com/brammie15/VoxelRenderer.git
synced 2025-12-15 09:41:48 +01:00
99 lines
3.1 KiB
CMake
99 lines
3.1 KiB
CMake
#
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# Specify minimum CMake version and project name
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#
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cmake_minimum_required (VERSION 3.0)
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project (gloom)
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# set c++ 17
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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#
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# CMake setup
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#
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set (CMAKE_VERBOSE_MAKEFILE 0) # 1 should be used for debugging
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set (CMAKE_SUPPRESS_REGENERATION TRUE) # Suppresses ZERO_CHECK
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if(MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -std=c++11")
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if(NOT WIN32)
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set(GLAD_LIBRARIES dl)
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endif()
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endif()
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#
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# GLFW options
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#
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option (GLFW_INSTALL OFF)
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option (GLFW_BUILD_DOCS OFF)
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option (GLFW_BUILD_EXAMPLES OFF)
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option (GLFW_BUILD_TESTS OFF)
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add_subdirectory (gloom/vendor/glfw)
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#
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# Set include paths
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#
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include_directories (gloom/src/
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gloom/vendor/glad/include/
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gloom/vendor/glfw/include/
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gloom/vendor/glm/
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gloom/vendor/stb/)
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#
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# Add files
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#
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file (GLOB VENDORS_SOURCES gloom/vendor/glad/src/glad.c)
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file (GLOB_RECURSE PROJECT_HEADERS gloom/src/*.hpp
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gloom/src/*.h)
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file (GLOB_RECURSE PROJECT_SOURCES gloom/src/*.cpp
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gloom/src/*.cxx
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gloom/src/*.cc
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gloom/src/*.c)
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file (GLOB_RECURSE PROJECT_SHADERS gloom/shaders/*.comp
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gloom/shaders/*.frag
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gloom/shaders/*.geom
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gloom/shaders/*.vert)
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file (GLOB PROJECT_CONFIGS CMakeLists.txt
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README.rst
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.gitignore
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.gitmodules)
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#
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# Organizing files
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#
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source_group ("headers" FILES ${PROJECT_HEADERS})
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source_group ("shaders" FILES ${PROJECT_SHADERS})
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source_group ("sources" FILES ${PROJECT_SOURCES})
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source_group ("vendors" FILES ${VENDORS_SOURCES})
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#
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# Set executable and target link libraries
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#
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add_definitions (-DGLFW_INCLUDE_NONE
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-DPROJECT_SOURCE_DIR=\"${PROJECT_SOURCE_DIR}\")
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add_executable (${PROJECT_NAME} ${PROJECT_SOURCES} ${PROJECT_HEADERS}
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${PROJECT_SHADERS} ${PROJECT_CONFIGS}
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${VENDORS_SOURCES})
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target_link_libraries (${PROJECT_NAME}
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glfw
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${GLFW_LIBRARIES}
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${GLAD_LIBRARIES})
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set_target_properties (${PROJECT_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
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## Copy shaders to build directory with a symlink
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink
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${CMAKE_SOURCE_DIR}/gloom/shaders
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$<TARGET_FILE_DIR:${PROJECT_NAME}>/shaders)
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## Copy assets folder to build folder
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_SOURCE_DIR}/gloom/assets
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$<TARGET_FILE_DIR:${PROJECT_NAME}>/assets)
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