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VoxelRenderer/gloom/shaders/simple.shader
2024-08-27 01:48:58 +02:00

34 lines
585 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec3 ourColor;
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
ourColor = aColor;
TexCoord = aTexCoord;
}
#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
uniform sampler2D ourTexture;
void main()
{
FragColor = texture(ourTexture, TexCoord);
// FragColor = vec4(1.0f, 1.0f, 0.0f, 1.0);
}