Files
VoxelRenderer/gloom/shaders/simple.vert
2024-08-27 01:48:58 +02:00

20 lines
379 B
GLSL

#version 460 core
precision highp float;
layout (location = 0) in vec3 aPos;
//layout (location = 1) in vec3 aColor;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
out vec3 pos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
TexCoord = aTexCoord;
pos = aPos;
}