Files
VoxelRenderer/gloom/src/program.cpp
2017-08-23 16:42:15 +02:00

46 lines
1.0 KiB
C++

// Local headers
#include "program.hpp"
#include "gloom/gloom.hpp"
void runProgram(GLFWwindow* window)
{
// Enable depth (Z) buffer (accept "closest" fragment)
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
// Configure miscellaneous OpenGL settings
glEnable(GL_CULL_FACE);
// Set default colour after clearing the colour buffer
glClearColor(0.3f, 0.5f, 0.8f, 1.0f);
// Set up your scene here (create Vertex Array Objects, etc.)
// Rendering Loop
while (!glfwWindowShouldClose(window))
{
// Clear colour and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Draw your scene here
// Handle other events
glfwPollEvents();
handleKeyboardInput(window);
// Flip buffers
glfwSwapBuffers(window);
}
}
void handleKeyboardInput(GLFWwindow* window)
{
// Use escape key for terminating the GLFW window
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
{
glfwSetWindowShouldClose(window, GL_TRUE);
}
}