mirror of
https://github.com/brammie15/VoxelRenderer.git
synced 2025-12-18 10:39:20 +01:00
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
// Local headers
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#include "program.hpp"
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#include "gloom/gloom.hpp"
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void runProgram(GLFWwindow* mWindow)
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{
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// Set GLFW callback mechanism(s)
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glfwSetKeyCallback(mWindow, keyboardCallback);
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// Enable depth (Z) buffer (accept "closest" fragment)
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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// Configure miscellaneous OpenGL settings
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glEnable(GL_CULL_FACE);
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// Set default colour after clearing the colour buffer
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glClearColor(0.3f, 0.3f, 0.4f, 1.0f);
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// Set up your scene here (create Vertex Array Objects, etc)
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// Rendering Loop
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while (!glfwWindowShouldClose(mWindow))
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{
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// Clear colour and depth buffers
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// Handle other events
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glfwPollEvents();
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// Draw your scene here
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// Flip buffers
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glfwSwapBuffers(mWindow);
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}
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}
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void keyboardCallback(GLFWwindow* window, int key, int scancode,
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int action, int mods)
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{
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// Use escape key for terminating the GLFW window
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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{
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glfwSetWindowShouldClose(window, GL_TRUE);
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}
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}
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