Files
VoxelRenderer/gloom/src/program.cpp
2016-09-20 15:17:19 +02:00

49 lines
1.2 KiB
C++

// Local headers
#include "program.hpp"
#include "gloom/gloom.hpp"
void runProgram(GLFWwindow* mWindow)
{
// Set GLFW callback mechanism(s)
glfwSetKeyCallback(mWindow, keyboardCallback);
// Enable depth (Z) buffer (accept "closest" fragment)
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
// Configure miscellaneous OpenGL settings
glEnable(GL_CULL_FACE);
// Set default colour after clearing the colour buffer
glClearColor(0.3f, 0.3f, 0.4f, 1.0f);
// Set up your scene here (create Vertex Array Objects, etc)
// Rendering Loop
while (!glfwWindowShouldClose(mWindow))
{
// Clear colour and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Handle other events
glfwPollEvents();
// Draw your scene here
// Flip buffers
glfwSwapBuffers(mWindow);
}
}
void keyboardCallback(GLFWwindow* window, int key, int scancode,
int action, int mods)
{
// Use escape key for terminating the GLFW window
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
{
glfwSetWindowShouldClose(window, GL_TRUE);
}
}