Bud can run and explore buildings
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@@ -116,7 +116,7 @@ State Action::Execute(Blackboard* blackboardPtr) {
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BehaviorTree::~BehaviorTree() {
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SAFE_DELETE(m_RootBehaviorPtr)
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SAFE_DELETE(m_BlackboardPtr) //Takes ownership of passed blackboard!
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SAFE_DELETE(m_BlackboardPtr) //Takes ownership of passed blackboard!
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}
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void BehaviorTree::Update() {
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