Bud can run and explore buildings
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@@ -11,6 +11,13 @@ public:
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HouseInfo info;
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std::chrono::steady_clock::time_point lastSaw;
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};
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struct ItemMemory
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{
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ItemInfo ItemInfo;
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int invIndex;
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};
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Thinker() = default;
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~Thinker() = default;
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@@ -19,7 +26,35 @@ public:
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Thinker(Thinker&&) = default;
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Thinker& operator=(Thinker&&) = default;
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void CheckIfNewHouse(const HouseInfo& newHouse);
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/*bool NewHouseToExplore();
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bool HouseToReExplore();
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void SetTargetHouseExpireDate(const HouseInfo& targetHouse);
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HouseInfo CheckHouseValidTarget(Elite::Vector2 playerPos, float maxRadius) const;
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bool CheckHousesForMemory(const std::vector<HouseInfo>& FOVHouses);*/
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std::vector<ItemMemory>::iterator FindLeastValueItem(const eItemType& itemType);
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bool IsInvNotFull() const;
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bool IsItemInInv(const eItemType& itemType);
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bool EmptyValue();
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int FindEmptyValue(const ItemInfo& item);
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int AddItemToMemory(const ItemInfo& item);
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int CheckItem(const ItemInfo& item);
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bool CheckIfTargetIsInside(const HouseInfo& targetHouse, Elite::Vector2 playerPos);
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bool CheckIfTargetIsExplored(Elite::Vector2 target, float offset) const;
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bool NewHouseToExplore();
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bool HouseToReExplore();
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void SetTargetHouseExpireDate(const HouseInfo& targetHouse);
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HouseInfo CheckHouseValidTarget(Elite::Vector2 playerPos, float maxRadius) const;
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bool CheckHousesForMemory(const std::vector<HouseInfo>& FOVHouses);
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private:
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std::vector<HouseMemory> m_HousesMemory{};
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const float m_MaxWaitTimer{ 360.f };
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std::vector<ItemMemory> m_ItemMemory{};
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const size_t m_MaxStorageSlots{ 5 };
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std::vector<HouseMemory>::iterator FindHouseInMemory(const HouseInfo& targetHouse);
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};
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