53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
#pragma once
|
|
#include "IBaseInterface.h"
|
|
|
|
class IExamInterface : public IBaseInterface
|
|
{
|
|
public:
|
|
IExamInterface();
|
|
~IExamInterface();
|
|
|
|
//WORLD & ENTITIES
|
|
virtual WorldInfo World_GetInfo() const = 0;
|
|
virtual StatisticsInfo World_GetStats() const = 0;
|
|
|
|
virtual std::vector<HouseInfo> GetHousesInFOV() const = 0;
|
|
virtual std::vector<EnemyInfo> GetEnemiesInFOV() const = 0;
|
|
virtual std::vector<PurgeZoneInfo> GetPurgeZonesInFOV() const = 0;
|
|
virtual std::vector<ItemInfo> GetItemsInFOV() const = 0;
|
|
|
|
virtual const FOVStats& FOV_GetStats() const = 0;
|
|
|
|
virtual AgentInfo Agent_GetInfo() const = 0;
|
|
|
|
//NAVMESH
|
|
virtual Elite::Vector2 NavMesh_GetClosestPathPoint(Elite::Vector2 goal) const = 0;
|
|
|
|
//INVENTORY
|
|
virtual bool Inventory_AddItem(UINT slotId, ItemInfo item) = 0;
|
|
virtual bool Inventory_UseItem(UINT slotId) = 0;
|
|
virtual bool Inventory_RemoveItem(UINT slotId) = 0;
|
|
virtual bool Inventory_GetItem(UINT slotId, ItemInfo& item) = 0;
|
|
virtual UINT Inventory_GetCapacity() const = 0;
|
|
|
|
//ITEMS
|
|
virtual bool GrabNearestItem(ItemInfo& item) = 0;
|
|
virtual bool GrabItem(const ItemInfo& item) = 0;
|
|
virtual bool DestroyItem(const ItemInfo& item) = 0;
|
|
|
|
//DEBUG
|
|
virtual Elite::Vector2 Debug_ConvertScreenToWorld(Elite::Vector2 screenPos) const = 0;
|
|
virtual Elite::Vector2 Debug_ConvertWorldToScreen(Elite::Vector2 worldPos) const = 0;
|
|
|
|
//INPUT
|
|
virtual bool Input_IsKeyboardKeyDown(Elite::InputScancode key) const = 0;
|
|
virtual bool Input_IsKeyboardKeyUp(Elite::InputScancode key) const = 0;
|
|
virtual bool Input_IsMouseButtonDown(Elite::InputMouseButton button) const = 0;
|
|
virtual bool Input_IsMouseButtonUp(Elite::InputMouseButton button) const = 0;
|
|
virtual Elite::MouseData Input_GetMouseData(Elite::InputType type, Elite::InputMouseButton button = Elite::InputMouseButton(0)) const = 0;
|
|
|
|
//EVENT
|
|
virtual void RequestShutdown() const = 0;
|
|
};
|
|
|