#include "pch.h" #include "OrbitingObject.h" #include OrbitingObject::OrbitingObject(const Vector2f& orbit, float distance, float speed, Texture* texture, float offset): m_Texture(texture), m_Orbit(orbit), m_Speed(speed), m_Distance(distance), m_currentCycle(offset) { } void OrbitingObject::Update(float elapsedSecs) { m_Position = Vector2f(m_Orbit.x + cosf(m_currentCycle) * m_Distance, m_Orbit.y + sinf(m_currentCycle) * m_Distance); m_currentCycle += m_Speed * elapsedSecs; } void OrbitingObject::Draw() const { m_Texture->Draw(m_Position); }