Debug
Win32
Release
Win32
Debug
x64
Release
x64
16.0
Win32Proj
{0f40114e-3e0c-4195-b425-91fd5ef586ad}
Game
10.0
Application
true
v143
Unicode
Application
false
v143
true
Unicode
Application
true
v143
Unicode
Application
false
v143
true
Unicode
$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\include;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\include;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\include;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\include;$(SolutionDir)\Engine;$(IncludePath)
$(SolutionDir)\x64\Debug;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\lib\x64;$(LibraryPath)
BuildCompile
Level3
true
WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
Console
true
Level3
true
true
true
WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
Console
true
true
true
Level3
true
_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
Create
pch.h
Console
true
Engine.lib;%(AdditionalDependencies)
Copying dll files to executable
xcopy "$(SolutionDir)Libraries\SDLMain\SDL2-2.26.3\lib\x64\*.dll" "$(TargetDir)" /y /d
xcopy "$(SolutionDir)Libraries\SDLImage\SDL2_image-2.6.3\lib\x64\*.dll" "$(TargetDir)" /y /d
xcopy "$(SolutionDir)Libraries\SDLMixer\SDL2_mixer-2.6.3\lib\x64\*.dll" "$(TargetDir)" /y /d
xcopy "$(SolutionDir)Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64\*.dll" "$(TargetDir)" /y /d
xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s
Level3
true
true
true
NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
Console
true
true
true
$(TargetDir)