#pragma once #include #include "Texture.h" class TextureManager { public: static TextureManager * GetInstance(); static void DestroyInstance(); Texture* GetTexture(const std::string& name); TextureManager(const TextureManager& other) = delete; TextureManager& operator=(const TextureManager& other) = delete; TextureManager(TextureManager&& other) = delete; TextureManager& operator=(TextureManager&& other) = delete; private: TextureManager() = default; ~TextureManager(); static TextureManager* m_pInstance; std::map m_Textures {}; };