#include "pch.h" #include #include "Game.h" void StartHeapControl(); void DumpMemoryLeaks(); Vector2f Viewport { 900.f, 500.f }; int SDL_main(int argv, char** args) { srand(static_cast(time(nullptr))); StartHeapControl(); auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", Viewport.x, Viewport.y, true} } }; pGame->Run(); delete pGame; return 0; } void StartHeapControl() { #if defined(DEBUG) | defined(_DEBUG) // Notify user if heap is corrupt HeapSetInformation(NULL, HeapEnableTerminationOnCorruption, NULL, 0); // Report detected leaks when the program exits _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); // Set a breakpoint on the specified object allocation order number //_CrtSetBreakAlloc( 156 ); #endif } void DumpMemoryLeaks() { #if defined(DEBUG) | defined(_DEBUG) _CrtDumpMemoryLeaks(); #endif }