#pragma once #include "Collision.h" #include "Texture.h" #include "WorldGridManager.h" #include "../TextureManager.h" class Camera; enum class GroundTileTypes { Air, Dirt, Stone, Iron }; class GroundTileType { public: GroundTileType(const std::string& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) { } virtual ~GroundTileType() = default; bool operator==(const GroundTileType& rhs) const { return m_type == rhs.m_type; } bool operator!=(const GroundTileType& rhs) const { return m_type != rhs.m_type; } virtual bool operator==(const GroundTileType* rhs) const { return rhs->m_type == m_type; } virtual bool operator!=(const GroundTileType* rhs) const { return rhs->m_type != m_type; } virtual std::string getPath() const { return m_filePath; } virtual GroundTileTypes getType() const { return m_type; } protected: std::string m_filePath; private: GroundTileTypes m_type; }; class RandomGroundTile : public GroundTileType { public: RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_maxRandom(maxRandom) { } ~RandomGroundTile() override = default; bool operator==(const GroundTileType* rhs) const override { return rhs->getType() == this->getType(); } bool operator!=(const GroundTileType* rhs) const override { return rhs->getType() != this->getType(); } std::string getPath() const override { int variant = utils::randRange(1, m_maxRandom); std::string toReplace { "[0]" }; std::string replacement = std::to_string(utils::randRange(1, m_maxRandom)); size_t found = m_filePath.find(toReplace); std::string newFilePath { m_filePath }; if (found != std::string::npos) { newFilePath.replace(found, 3, replacement); } return newFilePath; } private: int m_maxRandom; }; namespace Tiles { static GroundTileType* AIR = new GroundTileType("", GroundTileTypes::Air); static GroundTileType* DIRT = new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5); static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron); } class WorldTile { public: WorldTile() = default; WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager); ~WorldTile(); void Draw(); void Update(Camera* camera); //TODO: no use Point2f GetPosition() const { return m_Position; } void SetPosition(const Point2f& position) { m_Position = position; } Point2f GetSize() const { return Point2f { 50, 50 }; } GroundTileType * GetTileType() const { return m_GroundTileType; } void SetTileType(GroundTileType* type) { m_GroundTileType = type; } Collision::TileCollisionRect GetCollisionRect(); bool m_Hightlight { false }; private: Point2f m_Position; GroundTileType* m_GroundTileType; Texture* m_pTexture; Collision::CollisionRect m_CollisionRect; WorldGridManager* m_pGridManager; surroundingTiles m_SurroundingTiles; Texture* m_pTopLeftTexture; Texture* m_pTopRightTexture; Texture* m_pBottomLeftTexture; Texture* m_pBottomRightTexture; Texture* m_pMiddleTopTexture; Texture* m_pMiddleBottomTexture; Texture* m_pMiddleLeftTexture; Texture* m_pMiddleRightTexture; Texture* m_pAllTexture; };