#include "Screen.h" Screen::Screen(const std::string& filePath, Point2f pos, Point2f size,TextureManager* manager): m_Position(pos), m_Size(size) { m_Background = manager->GetTexture(filePath); } Screen::~Screen() { } void Screen::Update(float elapsedSecs) { for(Button* b : m_Buttons) { b->Update(elapsedSecs); } } void Screen::Draw() const { Rectf dest = Rectf(m_Position, m_Size); Rectf src = Rectf(0,0, m_Background->GetWidth(), m_Background->GetHeight()); m_Background->Draw(dest, src, false); for(Button* b: m_Buttons) { b->Draw(); } }