#include "pch.h" #include "MainScreen.h" #include "colors.h" #include "utils.h" #include "Gui/GuiText.h" MainScreen::MainScreen(TextureManager* manager) : Screen("", Vector2f{0, 0}, Vector2f{900.f, 500.f}, manager) { Vector2f ScreenSize = utils::GetViewport(); Vector2f FuelFrameSize{ 336, 77 }; Vector2f HullFrameSize{ 61, 76 }; m_FuelMeter = new GuiMeter("gui/main/fuel/fuel.png", Vector2f{HullFrameSize.x + 10, ScreenSize.y - FuelFrameSize.y }, FuelFrameSize,FuelFrameSize / 1.3, 21, manager); this->AddElement(m_FuelMeter); m_HullMeter = new GuiMeter("gui/main/hull/hull.png", Vector2f{5, ScreenSize.y - HullFrameSize.y - 10 }, HullFrameSize, HullFrameSize, 50, manager); this->AddElement(m_HullMeter); Vector2f DepthMeterPosition{10, ScreenSize.y - 120}; m_DepthText = new GuiText(DepthMeterPosition, "Depth: 20", "fonts/Arial.ttf", 20, Colors::YELLOW); this->AddElement(m_DepthText); } MainScreen::~MainScreen() = default; void MainScreen::Draw() const { Screen::Draw(); } void MainScreen::Update(float elapsedSecs) { Screen::Update(elapsedSecs); } void MainScreen::SetFuelMeterValue(float value) const { m_FuelMeter->SetValue(value); } void MainScreen::SetHullMeterValue(float value) const { m_HullMeter->SetValue(value); } void MainScreen::SetDepth(const std::string& text) const { m_DepthText->ChangeText(text); }