#include "Text.h" #include Text::Text(const std::string& text, const std::string& fontPath, int size, const Color4f& color): m_Text(text), m_FontPath(fontPath), m_Color(color) { m_Texture = new Texture(text, fontPath, size, color); m_IsCreatedOk = m_Texture->IsCreationOk(); if(!m_IsCreatedOk) { std::cout << "Error creating text texture, Text: " << text << std::endl; } } Text::~Text() { if(m_IsCreatedOk && m_Texture->IsCreationOk()) { delete m_Texture; } } void Text::Draw(const Vector2f& pos) const { m_Texture->Draw(pos); }