#include #include "pch.h" #include "WorldLevel.h" #include #include #include #include "Collision.h" #include "colors.h" #include "GroundTileTypeManager.h" #include "utils.h" #include "GridSystem/WorldTile.h" #include "Gui/Screens/ScreenManager.h" class GroundTileType; WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera), m_gridManager(WorldGridManager()), m_player(Player { Vector2f { 0, 100 }, TextureManager::GetInstance() }), m_mousePos { 0, 0 }, m_viewport(viewport), m_screenManager(ScreenManager::GetInstance()) { InitializeGroundTiles(); // The grid is 34 x 50 big, the top center is 0,0 in world coords for (int x { 0 }; x < WORLD_WIDTH; ++x) { for (int y { 0 }; y < WORLD_HEIGHT; ++y) { const int actualX = x - WORLD_WIDTH / 2; Vector2f pos = Vector2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT }; GroundTileType* type = getRandomGroundTile(); m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_gridManager }); } } for (int x { 0 }; x < WORLD_WIDTH; ++x) { m_gridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR); m_gridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS); } m_refeulBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, TextureManager::GetInstance() }; m_gridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_gridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_gridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_mineralBuilding = new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, TextureManager::GetInstance() }; m_gridManager.GetTileAtWorldPos(Vector2f {-400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_gridManager.GetTileAtWorldPos(Vector2f {-350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_gridManager.GetTileAtWorldPos(Vector2f {-300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_gridManager.GetTileAtWorldPos(Vector2f {-250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_gridManager.GetTileAtWorldPos(Vector2f {-200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_gridManager.GetTileAtWorldPos(Vector2f {-150, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_junkBuilding = new Building { "buildings/junkStation.png", Vector2f { 250, -52 }, TextureManager::GetInstance() }; m_gridManager.GetTileAtWorldPos(Vector2f {200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_gridManager.GetTileAtWorldPos(Vector2f {250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_gridManager.GetTileAtWorldPos(Vector2f {300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_gridManager.GetTileAtWorldPos(Vector2f {350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_gridManager.GetTileAtWorldPos(Vector2f {400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_gridManager.GetTileAtWorldPos(Vector2f {450, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_repairBuilding = new Building { "buildings/repairStation.png", Vector2f { 700, -52 }, TextureManager::GetInstance() }; m_gridManager.GetTileAtWorldPos(Vector2f {650, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_gridManager.GetTileAtWorldPos(Vector2f {700, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_gridManager.GetTileAtWorldPos(Vector2f {750, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_gridManager.GetTileAtWorldPos(Vector2f {800, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); } WorldLevel::~WorldLevel() { delete m_refeulBuilding; delete m_mineralBuilding; delete m_junkBuilding; delete m_repairBuilding; //delete m_pTextTexture; } void WorldLevel::Update(float elapsedSec) { m_fps = 1 / elapsedSec; int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); m_mousePos = Vector2f { float(mouseX), float(mouseY) }; m_mousePos = m_pCamera->TransformMouse(m_mousePos); // for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { // for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { // m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false; // } // } for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { m_gridManager.GetTileAtIndex(x, y)->Update(m_pCamera); if (m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_mousePos)) { m_pSelectedTile = m_gridManager.GetTileAtIndex(x, y); //selectedTile->m_Hightlight = true; } } } if (m_pSelectedTile != nullptr) { if (utils::isMouseDown(SDL_BUTTON_LEFT)) { m_pSelectedTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR); } } //Get the diogonal tiles of the selected tile // if (m_pSelectedTile != nullptr) { // surroundingTiles surroundingTiles = m_gridManager.GetSurroundingTiles(m_pSelectedTile); // TileDirection direction = TileDirection::TopMiddle; // const std::array directions = { TileDirection::TopLeft, TileDirection::TopMiddle, TileDirection::TopRight, TileDirection::MiddleLeft, // TileDirection::MiddleRight, TileDirection::BottomLeft, TileDirection::BottomMiddle, TileDirection::BottomRight }; // // for (int i = 0; i < 8; i++) { // direction = directions[i]; // if (surroundingTiles.GetTile(direction) != nullptr) { // if (surroundingTiles.GetTile(direction)->GetTileType() != GroundTileTypeManager::GetInstance()->AIR) { // //surroundingTiles.GetTile(direction)->m_Hightlight = true; // } // } // } // } m_player.Update(elapsedSec, *this); //Move the camera when the player gets to the edge if(m_FollowPlayer) { Vector2f playerPos = m_player.GetPosition(); Vector2f newCameraPos = m_pCamera->GetPosition(); if (playerPos.x < newCameraPos.x + 50) { newCameraPos.x = playerPos.x - 50; } if (playerPos.x > newCameraPos.x + m_viewport.width - 100) { newCameraPos.x = playerPos.x - m_viewport.width + 100; } if (playerPos.y < newCameraPos.y + 50) { newCameraPos.y = playerPos.y - 50; } if (playerPos.y > newCameraPos.y + m_viewport.height - 50) { newCameraPos.y = playerPos.y - m_viewport.height + 50; } m_pCamera->SetPosition(newCameraPos); } Screen* screen = m_screenManager->GetCurrentScreen(); if (screen != nullptr) { screen->Update(elapsedSec); } //Vector2f playerPos = m_player.GetPosition(); //Vector2f newCameraPos = playerPos; //m_pCamera->SetPosition(newCameraPos); //place the player in the center of the camera //m_pCamera->SetPosition(Vector2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2}); } void WorldLevel::Draw() const { m_pCamera->BeginRendering(); for (Collision::CollisionRect rect : m_Rects) { utils::DrawRect(rect.pos, rect.size.x, rect.size.y); } utils::SetColor(Colors::WHITE); utils::FillEllipse(m_mousePos, 2, 2); for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { m_gridManager.GetTileAtIndex(x, y)->Draw(); } } utils::SetColor(Colors::MAGENTA); utils::FillEllipse(-5, -5, 5, 5); if (m_pSelectedTile != nullptr) { m_pSelectedTile->Draw(); } m_refeulBuilding->Draw(); m_mineralBuilding->Draw(); m_junkBuilding->Draw(); m_repairBuilding->Draw(); m_player.Draw(); utils::SetColor(Colors::GREEN); utils::DrawArrow(Vector2f{0, 0}, m_mousePos); m_pCamera->EndRendering(); utils::FillRect(utils::GetMousePos(), 10, 10); utils::DrawRect(50, 50, m_viewport.width - 100, m_viewport.height - 100); const Screen* screen = m_screenManager->GetCurrentScreen(); if (screen != nullptr) { screen->Draw(); } } void WorldLevel::MouseMove(const Vector2f& mousePos) { m_mousePos = mousePos; } void WorldLevel::ProcessImGui() { ImGui::Begin("Selected Tile"); std::string tileType = "None"; if (m_pSelectedTile != nullptr) { switch (m_pSelectedTile->GetTileType()->getType()) { case GroundTileTypes::Air: tileType = "Air"; break; case GroundTileTypes::Dirt: tileType = "Dirt"; break; case GroundTileTypes::Iron: tileType = "Iron"; break; case GroundTileTypes::Hard: tileType = "Hard"; break; case GroundTileTypes::Stone: tileType = "Stone"; break; default: tileType = "Unknown"; break; } } ImGui::Text("Selected Tile: %s", tileType.c_str()); ImGui::End(); if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu("Properties")) { if (ImGui::MenuItem("TextureManager Info")) { m_ShowTextureManagerWindow = !m_ShowTextureManagerWindow; } if (ImGui::MenuItem("Camera Info")) { m_ShowCameraWindow = !m_ShowCameraWindow; } if (ImGui::MenuItem("Player Info")) { m_ShowPlayerInfo = !m_ShowPlayerInfo; } ImGui::EndMenu(); } if (ImGui::BeginMenu("Screens")) { if (ImGui::MenuItem("Open Fuel screen")) { ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_FuelScreen); } if (ImGui::MenuItem("Open Sell screen")) { ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_SellScreen); } if (ImGui::MenuItem("Close Screen")) { ScreenManager::GetInstance()->CloseScreen(); } ImGui::EndMenu(); } const Vector2f screenPos = utils::GetMousePos(); const std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")"; if (ImGui::BeginMenu(mousePos.c_str())) { ImGui::EndMenu(); } if (ImGui::BeginMenu(std::to_string(m_fps).c_str())) { ImGui::EndMenu(); } ImGui::EndMainMenuBar(); } if (m_ShowTextureManagerWindow) { ImGui::Begin("Texture Manager", &m_ShowTextureManagerWindow, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Texture loading Count:"); ImGui::SameLine(); ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), std::to_string(Texture::m_TextureCounter).c_str()); ImGui::End(); } if (m_ShowCameraWindow) { ImGui::Begin("Camera", &m_ShowCameraWindow, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y); ImGui::Text("Camera Scale: %f", m_pCamera->GetScale()); ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false"); if (ImGui::Button("Reset Camera")) { m_pCamera->SetPosition(Vector2f { -m_viewport.width / 2, -m_viewport.height / 2 }); m_pCamera->SetScale(1.0f); } ImGui::Checkbox("Follow Player", &m_FollowPlayer); ImGui::End(); } if (m_ShowPlayerInfo) { ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y); ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y); ImGui::End(); m_player.ProcessImGui(); } }