#include "pch.h" #include "GuiMeter.h" #include "TextureManager.h" GuiMeter::GuiMeter(const std::string& filePath, Vector2f pos, Vector2f frameSize, int frameCount, TextureManager* manager): m_Position(pos), m_FrameCount(frameCount) { m_Animation = new Animation(manager->GetTexture(filePath),frameCount, 0.0f, Rectf{0, 0, frameSize.x, frameSize.y}, false); } GuiMeter::~GuiMeter() { delete m_Animation; } void GuiMeter::Draw() const { m_Animation->Draw(m_Position); } void GuiMeter::Update(float elapsedSec) { }