#include #include "pch.h" #include "WorldLevel.h" #include #include #include #include "Collision.h" #include "colors.h" #include "utils.h" WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera), m_gridManager(WorldGridManager()), m_player(Player { Point2f { 0, 100 } }), m_mousePos { 0, 0 }, m_viewport(viewport) { // The grid is 34 x 50 big, the top center is 0,0 in world coords for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { int actualX = x - WORLD_WIDTH / 2; Point2f pos = Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT}; GroundTileType type = rand() % 2 == 0 ? Tiles::DIRT : Tiles::DIRT; m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, Tiles::DIRT, TextureManager::GetInstance() }); } } for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { m_gridManager.GetTileAtIndex(x, 0)->SetTileType(Tiles::AIR); } } WorldLevel::~WorldLevel() { //delete m_pTextTexture; } void WorldLevel::Update(float elapsedSec) { int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); m_mousePos = Point2f{ float(mouseX), float(mouseY) }; m_mousePos = m_pCamera->TransformMouse(m_mousePos); //m_player.Update(elapsedSec, *this); WorldTile* selectedTile{ nullptr }; for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { if(m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().Contains(m_mousePos)) { selectedTile = m_gridManager.GetTileAtIndex(x,y); } } } if(selectedTile != nullptr) { if(utils::isMouseDown(SDL_BUTTON_LEFT)) { selectedTile->SetTileType(Tiles::AIR); } } m_player.Update(elapsedSec, *this); WorldTile* t = m_gridManager.GetTileAtWorldPos(m_mousePos); if(t != nullptr) { t->SetTileType(Tiles::AIR); } //Point2f playerPos = m_player.GetPosition(); //Point2f newCameraPos = playerPos; //m_pCamera->SetPosition(newCameraPos); //place the player in the center of the camera //m_pCamera->SetPosition(Point2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2}); } void WorldLevel::Draw() const { m_pCamera->BeginRendering(); for (Collision::CollisionRect rect : m_Rects) { utils::DrawRect(rect.pos, rect.size.x, rect.size.y); } utils::SetColor(Colors::WHITE); utils::FillEllipse(m_mousePos, 2, 2); for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { m_gridManager.GetTileAtIndex(x,y)->Draw(); } } //loop over worldtiles for (int x { 0 }; x < WORLD_WIDTH; ++x) { for (int y { 0 }; y < WORLD_HEIGHT; ++y) { if(m_gridManager.GetTileAtIndex(x,y)->GetTileType() == Tiles::DIRT) { Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().getCollisionRect(); utils::SetColor(Colors::GREEN); utils::DrawRect(rect.pos, rect.size.x, rect.size.y); } } } utils::SetColor(Colors::MAGENTA); utils::FillEllipse(0, 0, 5, 5); m_player.Draw(); m_pCamera->EndRendering(); } void WorldLevel::MouseMove(const Point2f& mousePos) { m_mousePos = mousePos; } void WorldLevel::ProcessImGui() { if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu("Properties")) { if (ImGui::MenuItem("TextureManager Info")) { m_ShowTextureManagerWindow = !m_ShowTextureManagerWindow; } if (ImGui::MenuItem("Camera Info")) { m_ShowCameraWindow = !m_ShowCameraWindow; } if(ImGui::MenuItem("Player Info")) { m_ShowPlayerInfo = !m_ShowPlayerInfo; } ImGui::EndMenu(); } if(ImGui::BeginMenu(std::to_string(utils::isKeyPressed(SDL_SCANCODE_S)).c_str())){} ImGui::EndMainMenuBar(); } if(m_ShowTextureManagerWindow) { ImGui::Begin("Texture Manager", &m_ShowTextureManagerWindow, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Texture loading Count:"); ImGui::SameLine(); ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), std::to_string(Texture::m_TextureCounter).c_str()); ImGui::End(); } if(m_ShowCameraWindow) { ImGui::Begin("Camera", &m_ShowCameraWindow, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y); ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false"); if(ImGui::Button("Reset Camera")) { m_pCamera->SetPosition(Point2f{-m_viewport.width / 2, -m_viewport.height / 2}); } ImGui::End(); } if(m_ShowPlayerInfo) { ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y); ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y); ImGui::End(); m_player.ProcessImGui(); } }