#include "pch.h" #include "WorldTile.h" #include "colors.h" #include "TextureManager.h" #include "utils.h" WorldTile::WorldTile(const Point2f& position, GroundTileType groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } { // const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png"; // m_pTexture = new Texture(dirtPath); m_pTexture = pTextureManager->GetTexture(groundTileType.getPath()); } WorldTile::~WorldTile() { delete m_pTexture; } void WorldTile::Draw() const { if (m_GroundTileType == Tiles::DIRT) { m_pTexture->Draw(m_Position); if(m_Hightlight) { utils::SetColor(Colors::GREEN); utils::FillRect(m_Position, 50, 50); } } } Collision::TileCollisionRect WorldTile::GetCollisionRect() { return Collision::TileCollisionRect{ m_Position, GetSize(), (this)}; }