#include "pch.h" #include #include "Game.h" void StartHeapControl(); void DumpMemoryLeaks(); int SDL_main(int argv, char** args) { srand(static_cast(time(nullptr))); StartHeapControl(); Game* pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", 846.f, 500.f } } }; pGame->Run(); delete pGame; DumpMemoryLeaks(); return 0; } void StartHeapControl() { #if defined(DEBUG) | defined(_DEBUG) // Notify user if heap is corrupt HeapSetInformation(NULL, HeapEnableTerminationOnCorruption, NULL, 0); // Report detected leaks when the program exits _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); // Set a breakpoint on the specified object allocation order number //_CrtSetBreakAlloc( 156 ); #endif } void DumpMemoryLeaks() { #if defined(DEBUG) | defined(_DEBUG) _CrtDumpMemoryLeaks(); #endif }