#include "pch.h" #include "Camera.h" Camera::Camera() : m_Position { 0, 0 }, m_Scale { 1.0f } { } Camera::Camera(const Point2f& position, const float scale) : m_Position { position }, m_Scale { scale } { } void Camera::BeginRendering() const { glPushMatrix(); glTranslatef(m_Position.x, m_Position.y, 0); glScalef(m_Scale, m_Scale, 1); } void Camera::EndRendering() const { glPopMatrix(); } Point2f Camera::TransformMouse(const Point2f& mousePos) const { const Point2f translatedPosition = mousePos + m_Position; return translatedPosition; }